Difference between revisions of "AI War 2:Vampire Claw"
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(CSV import) |
(Update unit stats) |
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Line 17: | Line 17: | ||
|shotspersalvo=1 | |shotspersalvo=1 | ||
|engine=7 | |engine=7 | ||
− | |armor= | + | |armor=40 |
|old_strength=10 | |old_strength=10 | ||
|strength_diff=5 | |strength_diff=5 | ||
}} | }} | ||
+ | Cloaked melee ships that heal themselves when they do damage. | ||
Cloaked melee ships that heal themselves when they do damage. | Cloaked melee ships that heal themselves when they do damage. | ||
Cloaked melee ships that heal themselves when they do damage. | Cloaked melee ships that heal themselves when they do damage. |
Revision as of 15:56, 19 October 2018
Vampire Claw Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1650 | 500 | 60 | 15 | 3000 | 0 | 1000 | 40 | 7 | 0.2998046875 | 0.2099609375 |
Vampire Claw Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
200 | 3 | 1 | 300 | 66.67 | 3999.99 |
Cloaked melee ships that heal themselves when they do damage. Cloaked melee ships that heal themselves when they do damage. Cloaked melee ships that heal themselves when they do damage.