Difference between revisions of "Wiki prep area"

From Arcen Wiki
Jump to navigation Jump to search
(Created page with '== Whats New in 4.0 == == Starting A New Campaign == * {{TBD}} AI War - Home World| My Home World has a lot of Structures -- What do they do? new minor factions and AI plots pag…')
 
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Whats New in 4.0 ==
+
===Warp Gate Types===
  
== Starting A New Campaign ==
+
There are three types of "Warp Gate" abilities: WarpGate-Full, WarpGate-Wave and WarpGate-Renforce and '''several''' AI units have one of these abilities assigned.
* {{TBD}} AI War - Home World| My Home World has a lot of Structures -- What do they do?
 
new minor factions and AI plots page since it is part of setup?
 
multiplanet starts??
 
  
 +
WarpGate-Full combines the abilities of both "wave" and "renforcement"
 +
*The AI-Eye unit and "Warp Gates" are examples
 +
 +
WarpGate-Reinforce
 +
* AI Command Stations have this ability
  
  
* [[AI War - Fast Facts|Fast Facts: A Crash Course On AI War]]
+
WarpGate-Wave
* [[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]
+
* AI Exo-wormholes at the AI homeworlds and if playing against the "Backdoor Hacker" AI your own homeworld will have one as well.
* [[AI War - Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]]
 
** [[AI War - Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]]
 
* [[AI War - Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]]
 
* [[AI War - Choosing An AI Opponent|What are suggestions for a good first AI opponent?]]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
 
  
== General Gameplay ==
+
As long as a single AI ship has warp gate - reinforce or warp gate - full on a planet, that's all that is needed for the AI to be able to reinforce at that planet. Very simple. If they don't have either, they can't reinforce there. If they have warp gate - wave that just allows for waves, not reinforcements.
* [[AI War - Getting More Ships|How Do I Get More Ships?]]
 
* [[AI War - Using Older Ships|What Do I Do With My Older Ships?]]
 
* [[AI War - Technologies|What Technologies Should I Unlock If I'm New?]]
 
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
 
* [[AI War - Do Shots Miss|Do Shots Miss Sometimes?]]
 
* [[AI War - Microing|Should I Micromanage Ships In Battle?]]
 
* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
 
* [[AI War - Cheats|Are There Cheats In The Game?]]
 
* [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
 
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
 
* [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
 
* [[AI War - Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]]
 
  
== Multiplayer Co-Op ==
+
The warp gates themselves don't affect the amount or reinforcements or how frequently they come or anything of that sort.
* [[AI War - Multiplayer|What are the differences between solo and multiplayer?]]
 
* [[AI War - Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
 
  
== Expansions ==
+
So killing the warp gate would prevent waves, but that's all.
* [[AI War - Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
 
* [[AI War - Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
 
* [[AI War - The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
 
* {{TBD}}[[AI War - Children of Neinzul|What will be in the Children of Neinzul micro expansion?]]
 
* {{TBD}}[[AI War - Third Expansion|When will the third expansion for AI War be coming out?]]
 
  
== Interface ==
+
Since the command station has warp gate - reinforce, of course, that means that reinforcements can happen as long as the ai controls the planet. I wouldn't call that "cheating" at all, Malibu Stacey, as you can do the same thing. You're able to plop down defenses and structures on a planet with nothing other than a command station. This is why killing the command station has value.
* [[AI War - Stats Button|The Stats Button -- What is Inside?]]
 
expanded detail on the objectives tab? other tabs?
 
new minimap page since it is now hidden
 
  
 +
Regarding how reinforced a planet gets, that's entirely based on the number of guard posts plus the command station. The wormhole guard posts are indeed not new, they're just now visible. The levels of when the ai gets border aggression, etc, have been tweaked somewhat though.
  
* Keyboard:  [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
+
To be clear, border aggression is just when some guys from the ai planet get up and decide to leave their guard posts and kill you. Thy come through your wormholes as normal, not warping into your planet or anything.
* Keyboard:  [[AI War - Keyboard Controls#X + Right Click|What Exactly Does X + Right Click Do?]]
 
* [[AI War - Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
 
* [[AI War - Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]]
 
* [[AI War - Planetary Summary|About The Planetary Summary]]
 
* {{OBS}}[[AI War - Zoom|Is It Possible To Zoom All The Way Out?]]
 
* [[AI War - Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]]
 
* [[AI War - Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]]
 
* [[AI War - Gifting Ships|What Are The Rules For Gifting Ships Between Players?]]
 
* Formation: [[AI War - Formation Movement|How To Use Formation Move]]
 
* Formation: [[AI War - Formation Movement#Arc Movement|How To Use Arc Move]]
 
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
 
* [[AI War - Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
 
  
== Defense ==
+
Hope that clears a few things up!
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
 
* Gate Raids: [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
 
* Gate Raids: [[AI War - Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
 
* [[AI War - Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
 
* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
 
* [[AI War - Securing Your Hinterland|How Do I Secure The Area Around My Planets?]]
 
* [[AI War - Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]]
 
* [[AI War - High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]]
 
* [[AI War - Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
 
* [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
 
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
 
* [[AI War - Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]]
 
* [[AI War - Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
 
  
== Offense ==
 
* [[AI War - Supply|How Does Supply Work?]]
 
* [[AI War - Beachhead|How Do I Establish A Beachhead?]]
 
* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
 
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
 
* [[AI War - Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
 
* [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
 
* [[AI War - Taking High-Level Planets|How Do I Take A High-Level AI Planet?]]
 
* [[AI War - Rate Of Expansion|How Fast Should I Be Taking Planets?]]
 
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
 
* [[AI War - AI Reinforcements#Neutering AI Planets|Neutering AI Planets]]
 
* [[AI War - AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]]
 
* [[AI War - Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]]
 
  
== Economy ==
 
this may need to include other energy sources like grav drills, human colonies, cryo, Zenith power
 
Now have 4 types of command station and 6 types of res nodes
 
engineers and manufacturies now run at zero energy
 
  
 +
The following types have "this.IsWarpGateWave = true;" in their UnitData:
  
* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
+
ForegroundObjectType.WarpGate
* [[AI War - Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]]
+
ForegroundObjectType.WormholeAI (Exo-wormholes)
* [[AI War - Resource Caps|Are There Resource Caps? What Happens When I Hit Them?]]
+
ForegroundObjectType.AIEye
* [[AI War - Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]]
+
ForegroundObjectType.AlarmPost
 +
ForegroundObjectType.AlarmPostSpecialForces
 +
  ForegroundObjectType.RaidEngine
 +
ForegroundObjectType.AIHomeCommandStation
  
== Ship-Specific Game Mechanics ==
+
and the following types have "this.IsWarpGateReinforce = true;" :
* Cloaking: [[AI War - Cloaking|How Does Cloaking Work?]]
 
* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
 
* Cloaking: [[AI War - Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
 
* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
 
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
 
  
== Ship Strategies & Errata ==
+
ForegroundObjectType.WarpGate
 +
ForegroundObjectType.AITroopAccelerator
 +
ForegroundObjectType.AIBarracks
 +
ForegroundObjectType.AIEye
 +
ForegroundObjectType.AlarmPost
 +
ForegroundObjectType.AlarmPostSpecialForces
 +
ForegroundObjectType.RaidEngine
 +
ForegroundObjectType.OrbitalCommandStationAI
 +
ForegroundObjectType.OrbitalCommandStationIIAI
 +
ForegroundObjectType.OrbitalCommandStationIIIAI
 +
ForegroundObjectType.OrbitalCommandStationWarpJammer (that's... odd)
 +
ForegroundObjectType.AIHomeCommandStation
 +
ForegroundObjectType.SpecialForcesCommandPost
  
Raid engines other new structures??
 
CoN structures: missle launcher others
 
  
  
  
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
 
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]]
 
* Astro Trains: [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
 
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
 
*{{OBS}} Command Posts: [[AI War - Command Posts|What Do These Do?]]
 
* Counter-Dark-Matter Turrets: [[AI War - Counter-Dark-Matter Turrets|What Are These Good For?]]
 
* Electric Shuttles: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
 
* Engineers: [[AI War - Engineers|How Can I Best Use These?]] {{TBD}} now that engineers have no energy cost
 
* Engineers: [[AI War - Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
 
* Force Fields: [[AI War - Force Fields|How Do I Kill Them?]]
 
* Force Fields: [[AI War - Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
 
* Force Fields: [[AI War - Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]]
 
* Golems: [[AI War - Golems|What Are Golems?]] {{TBD}} critical to know about AI supply chain or you could have a usless golem that cannot go anywhere esp on newer maps vines snake x
 
mavbe a new page on Golem supply "I fixed a golem and now it says it is out of supply."
 
  
* Golems: [[AI War - Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
+
==tbd==
* Golems: [[AI War - Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
 
* Golems: [[AI War - Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
 
* Golems: [[AI War - Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]]
 
* Golems: [[AI War - Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]]
 
  
 +
==New Directions in 4.0==
  
* Guard Posts: [[AI War - Guard Posts|What Do These Do?]]{{TBD}} probably needs to become the overview of the new types
+
Part of the reason for the shift away from just huge numbers of fleet ships is our new emphasis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-brutal counterattacks. Going along with these are the exciting new AI Eye that emphasizes de-blobbing, the new AI Barracks that lets the AIs store up overflow reinforcements for later use, and the AI Carriers which are the late-game AI equivalent of transports. All of these new things take the place of turrets, which the AI no longer uses at all, and in general they lead to a vastly different feel of game. It's a lot quicker to resolve battles (without making you rushed -- just no longer a grind), and in general it makes planets feel more unique and fun before you even get into the various special weapons that have always been a cornerstone of AI War.
* Guard Posts: [[AI War - Guard Posts#Common Guard Post Types|Common Guard Post Types.]]{{TBD}}
 
* Guard Posts: [[AI War - Guard Posts#AI Core World Guard Post Types|AI Core World Guard Posts Types]]{{TBD}}
 
probably roll these in with the new Guard posts section
 
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts|What Do These Do?]]
 
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]]
 
 
 
 
 
 
 
 
 
* Guardians: [[AI War - Guardians|What Are Guardians?]]{{TBD}}  major new section
 
* Guardians: [[AI War - Guardians#type 1|What does type 1 do?]]{{TBD}} might just cover one or 2 special ones or refer the player to the tool tips
 
* Guardians: [[AI War - Guardians#type 2|What does type 2 do?]]{{TBD}}
 
 
 
 
 
 
 
* Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]]
 
* Lightning Turrets: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
 
 
 
* Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
 
* Mines: [[AI War - Mines#Clearing Mines|How Do I Clear Enemy Mines?]]
 
* Mines: [[AI War - Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]]
 
*{{OBS}} Mines: [[AI War - Mines#PermaMines|How To Kill PermaMines?]]
 
 
 
* Missile Frigates: [[AI War - Missile Frigates|Are These Overpowered?]]
 
* Orbital Mass Drivers: [[AI War - Orbital Mass Drivers|What Are Orbital Mass Drivers?]]
 
* Parasites: [[AI War - Parasites|What's The Best Way To Use Them?]]
 
 
 
 
 
* Spiders And Weak Ships: [[AI War - Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]]
 
* Starships: [[AI War - Starships|How Do I Best Use Them?]]
 
* Starships: [[AI War - Starships#Scout Starships|What Are Scout Starships Good For?]]
 
* Starships: [[AI War - Starships#Riot Starships|How Do I Use Riot Starships?]]
 
* SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]]
 
* Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
 
* Warheads: [[AI War - Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]]
 
* Warheads: [[AI War - Missiles#Nukes|How Do I Use Nukes?]]
 
* Warheads: [[AI War - Missiles#EMPs|How Do I Use EMPs?]]
 
* Warheads: [[AI War - Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]]
 
* Warheads: [[AI War - Missiles#Armored Warheads|How Do I Use Armored Warheads?]]
 
* Warp Gates: [[AI War - Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
 
 
 
== AI ==
 
* AI Story: [[AI War - AI Story|How Does The AI Think?]]
 
* AI Story: [[AI War - AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
 
* AI Story: [[AI War - AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
 
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
 
* AI Tech: [[AI War - AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
 
* AI Tech: [[AI War - AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]]
 
* AI Ship Behaviors: [[AI War - AI Ships|What Are The General Behaviors That AI Ships Can Have?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements|How Do Basic AI Reinforcements Work?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
 
* AI Progress: [[AI War - AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
 
* AI Progress: [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
 
* AI Progress: [[AI War - AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
 
* AI Progress: [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
 
* Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
 
* Border Aggression: [[AI War - Border Aggression|How Does Border Aggression Work?]]
 
* AI Minor Factions: [[AI War - Minor Factions|What Are Minor Factions?]]
 
* AI Design: [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
 
 
 
== Higher Difficulties Only ==
 
* [[AI War - Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
 
* [[AI War - No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
 
* [[AI War - Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]]
 
* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
 
 
 
== Design Philosophy ==
 
* [[AI War - Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
 
* [[AI War - Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
 
* [[AI War - Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]]
 
* [[AI War - Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]]
 
* [[AI War - Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]]
 
* [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
 
* [[AI War - Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
 
* [[AI War - Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
 
 
 
== Story ==
 
* [[AI War - Overall Mission|What Is My Overall Mission?]]
 
* [[AI War - AI Story|How Does The AI Think?]]
 
* [[AI War - Zenith Aliens|Who Are The Zenith Aliens?]]
 
 
 
== Settings ==
 
* [[AI War - TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
 
* [[AI War - Alternate Planet Names|How Do I Use altplanetnames.txt?]]
 
* [[AI War - Disabled AI Types|How Do I Use disabledaitypes.txt?]]
 
 
 
== Release History ==
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
 

Latest revision as of 23:36, 13 November 2010

Warp Gate Types

There are three types of "Warp Gate" abilities: WarpGate-Full, WarpGate-Wave and WarpGate-Renforce and several AI units have one of these abilities assigned.

WarpGate-Full combines the abilities of both "wave" and "renforcement"

  • The AI-Eye unit and "Warp Gates" are examples

WarpGate-Reinforce

  • AI Command Stations have this ability


WarpGate-Wave

  • AI Exo-wormholes at the AI homeworlds and if playing against the "Backdoor Hacker" AI your own homeworld will have one as well.

As long as a single AI ship has warp gate - reinforce or warp gate - full on a planet, that's all that is needed for the AI to be able to reinforce at that planet. Very simple. If they don't have either, they can't reinforce there. If they have warp gate - wave that just allows for waves, not reinforcements.

The warp gates themselves don't affect the amount or reinforcements or how frequently they come or anything of that sort.

So killing the warp gate would prevent waves, but that's all.

Since the command station has warp gate - reinforce, of course, that means that reinforcements can happen as long as the ai controls the planet. I wouldn't call that "cheating" at all, Malibu Stacey, as you can do the same thing. You're able to plop down defenses and structures on a planet with nothing other than a command station. This is why killing the command station has value.

Regarding how reinforced a planet gets, that's entirely based on the number of guard posts plus the command station. The wormhole guard posts are indeed not new, they're just now visible. The levels of when the ai gets border aggression, etc, have been tweaked somewhat though.

To be clear, border aggression is just when some guys from the ai planet get up and decide to leave their guard posts and kill you. Thy come through your wormholes as normal, not warping into your planet or anything.

Hope that clears a few things up!


The following types have "this.IsWarpGateWave = true;" in their UnitData:

ForegroundObjectType.WarpGate

ForegroundObjectType.WormholeAI (Exo-wormholes)

ForegroundObjectType.AIEye
ForegroundObjectType.AlarmPost
ForegroundObjectType.AlarmPostSpecialForces
ForegroundObjectType.RaidEngine
ForegroundObjectType.AIHomeCommandStation

and the following types have "this.IsWarpGateReinforce = true;" :

ForegroundObjectType.WarpGate

ForegroundObjectType.AITroopAccelerator ForegroundObjectType.AIBarracks

ForegroundObjectType.AIEye
ForegroundObjectType.AlarmPost
ForegroundObjectType.AlarmPostSpecialForces
ForegroundObjectType.RaidEngine

ForegroundObjectType.OrbitalCommandStationAI ForegroundObjectType.OrbitalCommandStationIIAI ForegroundObjectType.OrbitalCommandStationIIIAI ForegroundObjectType.OrbitalCommandStationWarpJammer (that's... odd)

ForegroundObjectType.AIHomeCommandStation

ForegroundObjectType.SpecialForcesCommandPost



tbd

New Directions in 4.0

Part of the reason for the shift away from just huge numbers of fleet ships is our new emphasis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-brutal counterattacks. Going along with these are the exciting new AI Eye that emphasizes de-blobbing, the new AI Barracks that lets the AIs store up overflow reinforcements for later use, and the AI Carriers which are the late-game AI equivalent of transports. All of these new things take the place of turrets, which the AI no longer uses at all, and in general they lead to a vastly different feel of game. It's a lot quicker to resolve battles (without making you rushed -- just no longer a grind), and in general it makes planets feel more unique and fun before you even get into the various special weapons that have always been a cornerstone of AI War.