Difference between revisions of "AI War:Spire Galactic Capitol"
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{{8.024}}<br/> | {{8.024}}<br/> | ||
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− | |[[File:AIWarSpireGalacticCapitol.png|200px|left|Spire Galactic Capitol]] || valign="top" | This facility serves as the central seat of government for all Spire settlements in a galaxy. It also contains advanced research & development facilities for adapting advanced Spire technology to the environment of the local galaxy.<br/>Construction requires five [[AI War:Spire City Hub|Spire City Hubs]] somewhere in the galaxy.<br/>Please note that the presence of this Capitol will provoke a tremendous response from the AI. | + | |[[File:AIWarSpireGalacticCapitol.png|200px|left|Spire Galactic Capitol]] || valign="top" | This facility serves as the central seat of government for all Spire settlements in a galaxy. It also contains advanced research & development facilities for adapting advanced Spire technology to the environment of the local galaxy.<br/>Construction requires five [[AI War:Spire City Hub|Spire City Hubs]] somewhere in the galaxy.<br/>Please note that the presence of this Capitol will provoke a tremendous response from the AI. <br/> Part of the Fallen Spire campaign. |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | This building is precious. It's hard to express with words how precious it is. It allows you to build the MKIV versions of the weapons and shields Imperial/Fallen Spire ships use. If it's destroyed, you've already lost. | + | This building is precious. It's hard to express with words how precious it is. It allows you to build the MKIV versions of the weapons and shields Imperial/Fallen Spire ships use, and the strongest ships that can be built in the Murdoch Quadrant: the [[AI War:Spire Battleship|Spire Battleship]] and the [[AI War:Spire Dreadnought|Spire Dreadnought]]. If it's destroyed, you've already lost. |
Revision as of 12:02, 30 October 2018
This page is up to date for version 8.024 and should still be correct. |
This facility serves as the central seat of government for all Spire settlements in a galaxy. It also contains advanced research & development facilities for adapting advanced Spire technology to the environment of the local galaxy. Construction requires five Spire City Hubs somewhere in the galaxy. Please note that the presence of this Capitol will provoke a tremendous response from the AI. Part of the Fallen Spire campaign. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Beam Weapon | Polycrystal | Fusion Cutters, Black Hole Machines, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Translocation | None |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
1,000,000 | 19,000 | 8 sec | 25,000,000 | 20 | 0 | Inf | 125,000 dmg/sec | Armor Piercing 60, Resists 44% of Implosion Damage |
Requirements | Metal Cost | Energy Cost | Build Time |
---|---|---|---|
5 Spire CHs | 2,000,000 | 0 | 04:37:47 |
How to use in your fleet
This building is precious. It's hard to express with words how precious it is. It allows you to build the MKIV versions of the weapons and shields Imperial/Fallen Spire ships use, and the strongest ships that can be built in the Murdoch Quadrant: the Spire Battleship and the Spire Dreadnought. If it's destroyed, you've already lost.