Difference between revisions of "Shotgun"
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| portrait = BDShotgunPortrait.png | | portrait = BDShotgunPortrait.png | ||
| categories = Area-of-Effect Weapons<br>Projectile Weapons | | categories = Area-of-Effect Weapons<br>Projectile Weapons | ||
− | | damage = | + | | damage = 750 |
| range = 4 | | range = 4 | ||
| ammo = 24 | | ammo = 24 | ||
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== Notes == | == Notes == | ||
− | The conical AoE, designed to model the spread of shot from a real shotgun, can be tricky to deal with due to its granular nature. As a rule, shots fired at an angle will hit more tiles than those fired orthogonally from the Brawler Exo. Nevertheless, the Shotgun's decent damage makes it an effective weapon against most normal bots. | + | The conical AoE, designed to model the spread of shot from a real shotgun, can be tricky to deal with due to its granular nature. As a rule, shots fired at an angle will hit more tiles than those fired orthogonally from the Brawler Exo. Nevertheless, the Shotgun's decent damage makes it an effective weapon against most normal bots. Stacking area-of-effect boosts can provide a very effective way to clean out single or multiple enemies around corners. |
{{BDRefNav}} | {{BDRefNav}} |
Latest revision as of 10:11, 17 August 2019
Shotgun | |
---|---|
Categories | Area-of-Effect Weapons Projectile Weapons |
Damage | 750 |
Range | 4 |
Ammo | 24 |
Area of effect | 1 (Conical) |
Exos | Brawler |
Nothing better for spraying shrapnel into a nearby area.
Notes
The conical AoE, designed to model the spread of shot from a real shotgun, can be tricky to deal with due to its granular nature. As a rule, shots fired at an angle will hit more tiles than those fired orthogonally from the Brawler Exo. Nevertheless, the Shotgun's decent damage makes it an effective weapon against most normal bots. Stacking area-of-effect boosts can provide a very effective way to clean out single or multiple enemies around corners.