Difference between revisions of "Getting Started"
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== Newcomers == | == Newcomers == | ||
− | '''Welcome to AI War 2!''' | + | '''Welcome to AI War 2!''' |
+ | AI War 2 is | ||
+ | I'd recommend looking in the quick start section of single player and checking out one of the beginner situations. This should help you familiarize yourself with the game's mechanics and quirks. | ||
+ | General Tips | ||
+ | *Don't attempt to conquer everything, only capture planets that have something important/you need, or have strategic value. A planet that has a Zenith Power Generator or a fleet, or worlds directly adjacent to your home world are good for example. | ||
+ | *At certain AIP points, the ai "techs up" it's units, so that the warden, hunter, and waves will be one level higher. | ||
== Veterans == | == Veterans == |
Revision as of 18:49, 10 October 2019
Newcomers
Welcome to AI War 2! AI War 2 is
I'd recommend looking in the quick start section of single player and checking out one of the beginner situations. This should help you familiarize yourself with the game's mechanics and quirks.
General Tips
- Don't attempt to conquer everything, only capture planets that have something important/you need, or have strategic value. A planet that has a Zenith Power Generator or a fleet, or worlds directly adjacent to your home world are good for example.
- At certain AIP points, the ai "techs up" it's units, so that the warden, hunter, and waves will be one level higher.
Veterans
Welcome back to AI War. The AI has taken over the galaxy (again), but lots of things have changed.
Major Mechanic Changes
- hull and ammo types are gone
- these have been replaced with the stats Armor, Albedo, Engine and Mass. More info can be found on AI War 2: Units of Measurement