Difference between revisions of "AI War:AI War"

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* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
 
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
 
* Command Posts: [[AI War - Command Posts|What Do These Do?]]
 
* Command Posts: [[AI War - Command Posts|What Do These Do?]]
* Counter-Negative-Energy Turrets: [[AI War - Counter-Negative-Energy Turrets|What Are These Good For?]]
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* Counter-Dark-Matter Turrets: [[AI War - Counter-Negative-Energy Turrets|What Are These Good For?]]
 
* Cruisers: [[AI War - Cruisers|Are These Overpowered?]]
 
* Cruisers: [[AI War - Cruisers|Are These Overpowered?]]
 
* Engineers: [[AI War - Engineers|How Can I Best Use These?]]
 
* Engineers: [[AI War - Engineers|How Can I Best Use These?]]

Revision as of 12:54, 10 April 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support