Difference between revisions of "AI War:AI War"

From Arcen Wiki
Jump to navigation Jump to search
Line 81: Line 81:
 
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
 
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
 
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]]
 
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]]
 +
* Astro Trains: [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
 
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
 
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
 
* Command Posts: [[AI War - Command Posts|What Do These Do?]]
 
* Command Posts: [[AI War - Command Posts|What Do These Do?]]

Revision as of 13:01, 10 April 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support