Difference between revisions of "AI War 2:Defining your own planet names"
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To set up your own file of planet names, you need to create a new directory, place your planet names in that directory, then tell the game about those names. | To set up your own file of planet names, you need to create a new directory, place your planet names in that directory, then tell the game about those names. | ||
− | These instructions assume you have the game installed at ~/AIWar2 (you might instead have it installed at C:\ProgramFiles\Steam\AIWar2 or something like that, the procedure is the same). | + | These instructions assume you have the game installed at <code>~/AIWar2</code> (you might instead have it installed at <code>C:\ProgramFiles\Steam\AIWar2</code> or something like that, the procedure is the same). |
− | * First go to ~/AIWar2/GameData/Configuration. This is the base directory with all the XML data contained in various subdirectories. We are interested in the PlanetNames directory. In the PlanetNames you will see a bunch of directories for existing sets of planet names; Kahuna's Real Stars, Cities_UK, etc... You want to create your own directory (lets say NewPlanetNames), then create a file called NewPlanetNames.txt inside it. Put your planet names in that text file, one planet name per line. | + | * First go to <code>~/AIWar2/GameData/Configuration</code>. This is the base directory with all the XML data contained in various subdirectories. We are interested in the PlanetNames directory. In the PlanetNames you will see a bunch of directories for existing sets of planet names; Kahuna's Real Stars, Cities_UK, etc... You want to create your own directory (lets say NewPlanetNames), then create a file called <code>NewPlanetNames.txt</code> inside it. Put your planet names in that text file, one planet name per line. |
− | * Then you need to tell the game to look at NewPlanetNames when reading the XML. Go to ~/AIWar2/GameData/Configuration/PlanetNameType and open the file CMP_PlanetNameType.xml. You'll see a number of entries, one for each of the sub directories in the PlanetName directory. | + | * Then you need to tell the game to look at NewPlanetNames when reading the XML. Go to <code>~/AIWar2/GameData/Configuration/PlanetNameType</code> and open the file <code>CMP_PlanetNameType.xml</code>. You'll see a number of entries, one for each of the sub directories in the PlanetName directory. |
− | ** | + | ** Don't edit this file! Instead, you need to make a new file in that directory called <code>NewPlanetNameType.xml</code> whose contents are similar to the CMP_PlanetNameType.xml entries. It should look like this. |
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+ | <pre> | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<root> | <root> | ||
− | <planet_name_type name="NewPlanetNames" display_name="New Planet Names ( | + | <planet_name_type name="NewPlanetNames" display_name="New Planet Names (this is the name the Game shows)" subdir="NewPlanetNames" |
description="Some new planet names from a modder. Text within these quotes is shown to the user when they hover over the option in the map lobby." /> | description="Some new planet names from a modder. Text within these quotes is shown to the user when they hover over the option in the map lobby." /> | ||
</root> | </root> | ||
− | + | </pre> | |
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* Note that it's possible to just change the contents of one of the existing txt files in PlanetNames (and the CMP_PlanetNameType.xml file), but those changes will be overridden the next time Steam updates things, so its safest to define your own | * Note that it's possible to just change the contents of one of the existing txt files in PlanetNames (and the CMP_PlanetNameType.xml file), but those changes will be overridden the next time Steam updates things, so its safest to define your own |
Revision as of 00:29, 9 November 2019
To set up your own file of planet names, you need to create a new directory, place your planet names in that directory, then tell the game about those names.
These instructions assume you have the game installed at ~/AIWar2
(you might instead have it installed at C:\ProgramFiles\Steam\AIWar2
or something like that, the procedure is the same).
- First go to
~/AIWar2/GameData/Configuration
. This is the base directory with all the XML data contained in various subdirectories. We are interested in the PlanetNames directory. In the PlanetNames you will see a bunch of directories for existing sets of planet names; Kahuna's Real Stars, Cities_UK, etc... You want to create your own directory (lets say NewPlanetNames), then create a file calledNewPlanetNames.txt
inside it. Put your planet names in that text file, one planet name per line.
- Then you need to tell the game to look at NewPlanetNames when reading the XML. Go to
~/AIWar2/GameData/Configuration/PlanetNameType
and open the fileCMP_PlanetNameType.xml
. You'll see a number of entries, one for each of the sub directories in the PlanetName directory.- Don't edit this file! Instead, you need to make a new file in that directory called
NewPlanetNameType.xml
whose contents are similar to the CMP_PlanetNameType.xml entries. It should look like this.
- Don't edit this file! Instead, you need to make a new file in that directory called
<?xml version="1.0" encoding="utf-8"?> <root> <planet_name_type name="NewPlanetNames" display_name="New Planet Names (this is the name the Game shows)" subdir="NewPlanetNames" description="Some new planet names from a modder. Text within these quotes is shown to the user when they hover over the option in the map lobby." /> </root>
- Note that it's possible to just change the contents of one of the existing txt files in PlanetNames (and the CMP_PlanetNameType.xml file), but those changes will be overridden the next time Steam updates things, so its safest to define your own