Difference between revisions of "Tidalis:1.008 Beta Release"

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== Misc ==
 
== Misc ==
  
* Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1.  This leads to many performance benefits, most notably with things like reading text files, etc.  Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice.
+
* Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1.  This leads to many performance benefits, most notably with things like reading text files, etc.  Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice.  It makes the loading of the adventure map pretty instantaneous, for instance.
  
 
* Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1.  This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed.
 
* Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1.  This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed.

Revision as of 22:29, 29 November 2010

Notes From The Producer: September ??, 2010

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1. This leads to many performance benefits, most notably with things like reading text files, etc. Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice. It makes the loading of the adventure map pretty instantaneous, for instance.
  • Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed.

Bugfixes

Internal Programming Notes

Tidalis