Difference between revisions of "Tidalis:1.008 Beta Release"
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* Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed. | * Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed. | ||
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+ | * Upgraded to the new Unity 3.x font placement logic, from the old Unity 2x logic. This fixes a number of issues with fonts having some letters on the edges sometimes inexplicably cut off when rendered in paragraphs (like half the lowercase "l" character, commonly). It also creates some new font positioning issues that we need to clean up before the next official release. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 21:45, 29 November 2010
Contents
Notes From The Producer: September ??, 2010
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
- Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1. This leads to many performance benefits, most notably with things like reading text files, etc. Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice. It makes the loading of the adventure map pretty instantaneous, for instance.
- Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed.
- Upgraded to the new Unity 3.x font placement logic, from the old Unity 2x logic. This fixes a number of issues with fonts having some letters on the edges sometimes inexplicably cut off when rendered in paragraphs (like half the lowercase "l" character, commonly). It also creates some new font positioning issues that we need to clean up before the next official release.