Difference between revisions of "AI War 2:Zenith Onslaught Patch Notes"
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* Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now. | * Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now. | ||
+ | * Nomad Planets that are player homeworlds shouldn't be allowed to crash into AI homeworlds (per discussion with Chris) | ||
== Bug Reports == | == Bug Reports == | ||
This section is to give an easy place for people to mention problems they are having | This section is to give an easy place for people to mention problems they are having |
Revision as of 17:06, 21 April 2020
This is for alpha testing for the Zenith Onslaught. I'm using this to keep patch notes.
Version 2.030
Version 2.029
Factions open for testing: Zenith Architrave, Zenith Miners, Nomad Planets
- Add a debug setting (in the game lobby) to make Nomad Planets move more often
- Fix a null reference from clicking on the nomad planet notification
- Don't let the AI homeworld be placed on a Nomad planet
Known Issues From Badger
- Nomad Planets can get links to themselves (reproduction scenario needed)
- Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now.
- Nomad Planets that are player homeworlds shouldn't be allowed to crash into AI homeworlds (per discussion with Chris)
Bug Reports
This section is to give an easy place for people to mention problems they are having