Difference between revisions of "AI War 2:Metabolizing Gangsaw"
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− | {{ | + | {{AI War 2 Ship:Metabolizing Gangsaw}} |
− | + | ||
− | + | [[Category:AI War 2: Strikecraft]] | |
− | + | [[Category:AI War 2: Melee Weapon]] | |
− | + | [[Category:AI War 2: Heavy Hull]] | |
− | + | ||
− | + | ==Techs== | |
− | + | *Weapon: Melee | |
− | + | *Hull: Heavy | |
− | + | ||
− | + | ==Weapons== | |
− | + | ||
− | + | ;Melee Saw | |
− | + | * 400 Damage, Reload Speed 3s, Range Melee | |
− | + | ||
− | + | ==Abilities== | |
− | + | ||
− | + | ;'''METABOLIZATION'''<ref name="Metabolization">Gains 20% of target's metal cost, up to 5000 metal.</ref> | |
− | + | * Upon killing a target, this unit's faction gains metal based on the target's metal cost. | |
− | + | * This unit's Metabolization multiplier is 10x, for a total of 200% of the target's metal cost. (Cap 5000 metal per kill) | |
− | + | ||
+ | ;'''SELF DAMAGE'''<ref name="SelfDamage>Health_Change_Per_Damage_Dealt is -0.5</ref> | ||
+ | * This unit deals damage to itself every time it deals damage. | ||
+ | |||
+ | ==Footnotes== |
Latest revision as of 01:41, 9 February 2021
Metabolizing Gangsaw Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1,250 | 175 GW | 32 | 0.02 | 2,800 (I) | 1,400 (I) | 1,600 | 90mm | 13 gx | 0.3 | 0.21 tX |
Metabolizing Gangsaw Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
400 (I) | 3s | 1 | Melee | 134 (I) | 4,280 (I) |
Melee ship that hurts itself when it does damage, but also carves metal off their target to add to your income.
Contents
Techs
- Weapon: Melee
- Hull: Heavy
Weapons
- Melee Saw
- 400 Damage, Reload Speed 3s, Range Melee
Abilities
- METABOLIZATION[1]
- Upon killing a target, this unit's faction gains metal based on the target's metal cost.
- This unit's Metabolization multiplier is 10x, for a total of 200% of the target's metal cost. (Cap 5000 metal per kill)
- SELF DAMAGE[2]
- This unit deals damage to itself every time it deals damage.