Difference between revisions of "AI War 2:Metabolizing Gangsaw"

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{{AIWar2ShipStats
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{{AI War 2 Ship:Metabolizing Gangsaw}}
|name=Metabolizing Gangsaw
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|hull=4200
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[[Category:AI War 2: Strikecraft]]
|shields=0
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[[Category:AI War 2: Melee Weapon]]
|cap=60
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[[Category:AI War 2: Heavy Hull]]
|metal=1250
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|speed=1200
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==Techs==
|albedo=0.2998046875
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*Weapon: Melee
|mass=0.2099609375
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*Hull: Heavy
|energy=500
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|strength=23
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==Weapons==
|damage=350
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|salvotime=3
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;Melee Saw
|dps=116.67
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* 400 Damage, Reload Speed 3s, Range Melee
|capdps=6999.99
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|range=300
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==Abilities==
|shotspersalvo=1
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|engine=7
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;'''METABOLIZATION'''<ref name="Metabolization">Gains 20% of target's metal cost, up to 5000 metal.</ref>
|armor=60
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* Upon killing a target, this unit's faction gains metal based on the target's metal cost.
|old_strength=10
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* This unit's Metabolization multiplier is 10x, for a total of 200% of the target's metal cost. (Cap 5000 metal per kill)
|strength_diff=13
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}}
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;'''SELF DAMAGE'''<ref name="SelfDamage>Health_Change_Per_Damage_Dealt is -0.5</ref>
Melee ships that damage themselves when they do damage, but also carves metal off their target to add to your income.
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* This unit deals damage to itself every time it deals damage.
Melee ships that damage themselves when they do damage, but also carves metal off their target to add to your income.
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Melee ships that damage themselves when they do damage, but also carves metal off their target to add to your income.
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==Footnotes==

Latest revision as of 01:41, 9 February 2021

Metabolizing Gangsaw Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1,250 175 GW 32 0.02 2,800 (I) 1,400 (I) 1,600 90mm 13 gx 0.3 0.21 tX
Metabolizing Gangsaw Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
400 (I) 3s 1 Melee 134 (I) 4,280 (I)

Melee ship that hurts itself when it does damage, but also carves metal off their target to add to your income.

Techs

  • Weapon: Melee
  • Hull: Heavy

Weapons

Melee Saw
  • 400 Damage, Reload Speed 3s, Range Melee

Abilities

METABOLIZATION[1]
  • Upon killing a target, this unit's faction gains metal based on the target's metal cost.
  • This unit's Metabolization multiplier is 10x, for a total of 200% of the target's metal cost. (Cap 5000 metal per kill)
SELF DAMAGE[2]
  • This unit deals damage to itself every time it deals damage.

Footnotes

  1. Gains 20% of target's metal cost, up to 5000 metal.
  2. Health_Change_Per_Damage_Dealt is -0.5