Difference between revisions of "AI War 2:Parasite"

From Arcen Wiki
Jump to navigation Jump to search
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{AIWar2ShipStats
+
{{AI War 2 Ship:Parasite}}
|name=Parasite
 
|hull=1000
 
|shields=1000
 
|cap=60
 
|metal=2000
 
|speed=800
 
|albedo=0.2998046875
 
|mass=0.2099609375
 
|energy=500
 
|strength=6
 
|damage=20
 
|salvotime=6
 
|dps=3.33
 
|capdps=200
 
|range=3200
 
|shotspersalvo=1
 
|engine=7
 
|armor=50
 
|old_strength=10
 
|strength_diff=-4
 
}}
 
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
 
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
 
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
 
  
[[Category:AI War 2: Fleetships]]
+
[[Category: AI War 2: Strikecraft]]
 +
[[Category:AI War 2: Technologist Weapon]]
 +
[[Category:AI War 2: Medium Hull]]
 +
 
 +
==Techs==
 +
*Weapon: Technologist
 +
*Hull: Medium
 +
 
 +
==Weapons==
 +
;Parasite Bolt
 +
* 70 total damage, Reload Speed of 4, Range of 6,000
 +
 
 +
==Abilities==
 +
;'''ZOMBIFICATION'''
 +
*The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own.
 +
==Upgrades==
 +
 
 +
{| class="wikitable"
 +
! Mark Level
 +
! Hull !! Shields !! Weapon !! Cap !! Strength
 +
|-
 +
! I
 +
| 2,000 || 1,000 || 70/1,400 || 32 || 0.02
 +
|-
 +
! II
 +
| ? || ? || ? || ? || ?
 +
|-
 +
! III
 +
| ? || ? || ? || ? || ?
 +
|-
 +
! IV
 +
| ? || ? || ? || ? || ?
 +
|-
 +
! V
 +
| ? || ? || ? || ? || ?
 +
|-
 +
! VI
 +
| ? || ? || ? || ? || ?
 +
|-
 +
! VII
 +
| ? || ? || ? || ? || ?
 +
|}
 +
==Variants==
 +
*[[AI War 2:Persuader|Persuader]]: 30% less health, but has a Tractor Beam.

Latest revision as of 02:35, 9 February 2021

Parasite Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1,800 300 GW 32 (I) 0.02 (I) 2,000 (I) 1,000 (I) 800 50mm 8 gx 0.3 0.21 tX
Parasite Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
70 (I) 4s 1 6,000 18 (I) 576 (I)

Not very effective at destroying things, but instead causes targets to become allied zombies upon death.

Techs

  • Weapon: Technologist
  • Hull: Medium

Weapons

Parasite Bolt
  • 70 total damage, Reload Speed of 4, Range of 6,000

Abilities

ZOMBIFICATION
  • The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own.

Upgrades

Mark Level Hull Shields Weapon Cap Strength
I 2,000 1,000 70/1,400 32 0.02
II ? ? ? ? ?
III ? ? ? ? ?
IV ? ? ? ? ?
V ? ? ? ? ?
VI ? ? ? ? ?
VII ? ? ? ? ?

Variants

  • Persuader: 30% less health, but has a Tractor Beam.