Difference between revisions of "AI War:Current Post-5.000 Beta"

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** Fallen Spire lobby tooltip (reference to wiki removed due to complaints).
 
** Fallen Spire lobby tooltip (reference to wiki removed due to complaints).
 
** Thanks to Burnstreet, c4sc4, techsy730, and Sunshine! for contributing suggestions about these.
 
** Thanks to Burnstreet, c4sc4, techsy730, and Sunshine! for contributing suggestions about these.
 +
 +
* Fixed a bug where hybrids were... basically completely broken.  Sigh.  The "don't let hybrids rebuild modules if they've recently been damaged" code was inverted in such a way that they could never build modules.  And because they could never get modules, they were never satisfied that they were ready to go attack or defend or whatever.
 +
** For reference, this bug went unreported for roughly 20 versions.  The Hybrids are plotting revenge.
 +
** Thanks to Draco18s for reporting.  The Hybrids might spare that one.
  
 
(Note: this prerelease is not publicly available yet, we're still working on it)
 
(Note: this prerelease is not publicly available yet, we're still working on it)

Revision as of 18:33, 1 February 2011

Prerelease 5.001

  • Made it possible to bind Mouse2, Mouse3, Mouse4, Mouse5, or Mouse6 to the primary key of a KeyBinding. For reference, Mouse2 is the middle mouse button. Mouse0 is left-click, Mouse1 is right-click, and both are excluded from this due to being used in many other ways by the main input code. Mouse3-6 don't exist on most mice, but are available for those who have them.
    • One example use of this is to bind OpenDefaultContextMenu to Mouse2 (middle mouse). We're not sure if this would cause major conflicts with middle-mouse-scrolling or mouse-wheel-zooming (due to accidental click-downs during wheeling); if you try it please let us know how it goes. Seemed ok in our testing.
  • Fixed a bug where the special-move context menu's catch-right-clicks option was basically failing to do anything. Now when it is toggled on it properly re-interprets right clicks outside the menu as "set destination to clicked point and then execute".
  • Updated tooltips for:
    • Armored Golem.
    • Artillery Golem.
    • Black Widow Golem.
    • Cursed Golem.
    • Regenerator Golem.
    • Hive Golem.
    • Botnet Golem.
    • Military Command Stations.
    • Captive Human Settlements.
    • Fallen Spire lobby tooltip (reference to wiki removed due to complaints).
    • Thanks to Burnstreet, c4sc4, techsy730, and Sunshine! for contributing suggestions about these.
  • Fixed a bug where hybrids were... basically completely broken. Sigh. The "don't let hybrids rebuild modules if they've recently been damaged" code was inverted in such a way that they could never build modules. And because they could never get modules, they were never satisfied that they were ready to go attack or defend or whatever.
    • For reference, this bug went unreported for roughly 20 versions. The Hybrids are plotting revenge.
    • Thanks to Draco18s for reporting. The Hybrids might spare that one.

(Note: this prerelease is not publicly available yet, we're still working on it)