Difference between revisions of "Valley 1:Beta Series 1 Release Notes"

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* Fixed a typo in the gem vein descriptions.
 
* Fixed a typo in the gem vein descriptions.
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* Strategy Layer: The rescue-stranded-NPC action now requires that the settlement to which they would be moved have at least a net food production of 40, to help prevent players from getting into food consumption holes that can take many turns to get back out of.
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** As a result, the rescue-stranded-NPC action is now available at level 6 instead of level 4, because before level 4 there's no way to actually manage a settlement's food production (food consumption doesn't actually happen before level 6, but you'd still be in a tricky situation if you'd invited tons of npcs already).
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** Thanks to Toll and others for reporting the food-consumption vicious cycles that were happening.
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 +
* Fixed a bug where the rescuable-NPC icon was being drawn on regions and in region tooltips/detail-windows before it was possible to actually execute a rescue order. 
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* Fixed a bug where the rescuable-NPC icon would draw on the region but not the details.
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** Thanks to GrimerX for the report.
  
 
== Previous Release Notes ==
 
== Previous Release Notes ==
 
[[AVWW - Pre-Beta Release Notes]]
 
[[AVWW - Pre-Beta Release Notes]]

Revision as of 19:57, 26 September 2011

Beta 0.501

(Note: this prerelease is not available yet, we're still working on it)

  • Disabled memory archives since both the interface and the underlying story system need significant redesign.
    • Memory crystals are still being seeded in Rare Commodity Towers, but have a note about not being useful in their tooltip.
  • Fixed a typo in the gem vein descriptions.
  • Strategy Layer: The rescue-stranded-NPC action now requires that the settlement to which they would be moved have at least a net food production of 40, to help prevent players from getting into food consumption holes that can take many turns to get back out of.
    • As a result, the rescue-stranded-NPC action is now available at level 6 instead of level 4, because before level 4 there's no way to actually manage a settlement's food production (food consumption doesn't actually happen before level 6, but you'd still be in a tricky situation if you'd invited tons of npcs already).
    • Thanks to Toll and others for reporting the food-consumption vicious cycles that were happening.
  • Fixed a bug where the rescuable-NPC icon was being drawn on regions and in region tooltips/detail-windows before it was possible to actually execute a rescue order.
  • Fixed a bug where the rescuable-NPC icon would draw on the region but not the details.
    • Thanks to GrimerX for the report.

Previous Release Notes

AVWW - Pre-Beta Release Notes