Difference between revisions of "Valley 1:Beta Series 1 Release Notes"

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== Beta 0.502 ==
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(Note: this prerelease is not available yet, we're still working on it)
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== Beta 0.501 ==
 
== Beta 0.501 ==
(Note: this prerelease is not available yet, we're still working on it)
+
(Released September 26th, 2011)
  
 
* Disabled memory archives since both the interface and the underlying story system need significant redesign.
 
* Disabled memory archives since both the interface and the underlying story system need significant redesign.

Revision as of 21:22, 26 September 2011

Beta 0.502

(Note: this prerelease is not available yet, we're still working on it)

Beta 0.501

(Released September 26th, 2011)

  • Disabled memory archives since both the interface and the underlying story system need significant redesign.
    • Memory crystals are still being seeded in Rare Commodity Towers, but have a note about not being useful in their tooltip.
  • Fixed a typo in the gem vein descriptions.
  • Strategy Layer: The rescue-stranded-NPC action now requires that the settlement to which they would be moved have at least a net food production of 40, to help prevent players from getting into food consumption holes that can take many turns to get back out of.
    • As a result, the rescue-stranded-NPC action is now available at level 6 instead of level 4, because before level 4 there's no way to actually manage a settlement's food production (food consumption doesn't actually happen before level 6, but you'd still be in a tricky situation if you'd invited tons of npcs already).
    • Thanks to Toll and others for reporting the food-consumption vicious cycles that were happening.
  • Fixed a bug where the rescuable-NPC icon was being drawn on regions and in region tooltips/detail-windows before it was possible to actually execute a rescue order.
  • Fixed a bug where the rescuable-NPC icon would draw on the region but not the details.
    • Thanks to GrimerX for the report.
  • Crafting: if your inventory already contains some of the item that would result from the currently selected recipe, the number you're holding (broken out into 3 numbers: how many of the same tier, how many of a lower tier, and how many of a higher tier; unless it's an item with no tier in which case it just shows one number) is displayed to the right of the big result card.
    • Thanks to Admiral and others for reminding us of the need to know if they're about to duplicate a spellgem, etc.

Previous Release Notes

AVWW - Pre-Beta Release Notes