Difference between revisions of "AI War:Missile Frigate"
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== How to use in your fleet == | == How to use in your fleet == | ||
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− | As a triangle ship, the Missile Frigate gains bonuses against [[Fighter]]s, and a motley of other light and rare hull-types. Its range and strong damage means that you can | + | As a triangle ship, the Missile Frigate gains bonuses against [[Fighter]]s, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer. |
− | Notable bonus targets for this triangle ship include [[Lightning Guardian|Lightning]], [[Laser Guardian|Laser]], and [[Raider Guardian]]s, as well as AI [[Raid Starship]]s if you can catch them. | + | Notable bonus targets for this triangle ship include [[Lightning Guardian|Lightning]], [[Laser Guardian|Laser]], and [[Raider Guardian]]s, as well as AI [[Raid Starship]]s if you can catch them. An alternate use for missile frigates is to take a group and eliminate such targets with prejudice. |
|} | |} | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 03:10, 15 February 2012
This page is up to date for game version 5.025 and should still be correct |
Fires powerful, long-range missiles, but has a very slow reload time. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Artillery | Area Damage | 6 Light, 6 Neutron, 6 Swarmer, 6 Ultra-Light, 6 Refractive, 6 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 9,600 | 10,000 | 10 sec | 154,000 | 300 | 44 | 100 | 960 dmg/sec | 94,080 dmg/sec | |
II | 88 | 19,200 | 10,500 | 10 sec | 308,000 | 600 | 44 | 100 | 1,920 dmg/sec | 168,960 dmg/sec | |
III | 78 | 28,800 | 11,000 | 10 sec | 462,000 | 900 | 44 | 100 | 2,880 dmg/sec | 224,640 dmg/sec | |
IV | 68 | 38,400 | 11,500 | 10 sec | 616,000 | 1,200 | 44 | 100 | 3,840 dmg/sec | 261,120 dmg/sec | |
V | 49 | 48,000 | 12,000 | 10 sec | 770,000 | 1,500 | 44 | 100 | 4,800 dmg/sec | 235,200 dmg/sec | Warp Detection |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 1,000 | 1,200 | 200 | 00:00:09 | 19,600 | 98,000 | 117,600 | 19,600 | 00:14:42 |
II | 2,500 | 400 | 2,000 | 2,400 | 400 | 00:00:17 | 35,200 | 176,000 | 211,200 | 35,200 | 00:24:56 |
III | 6,000 | 800 | 4,000 | 4,800 | 400 | 00:00:34 | 62,400 | 312,000 | 374,400 | 31,200 | 00:44:12 |
IV | Adv Fac | 1,200 | 6,000 | 7,200 | 400 | 00:00:50 | 81,600 | 408,000 | 489,600 | 27,200 | 00:56:40 |
V | Core Fab | 1,600 | 8,000 | 9,600 | 400 | 00:01:07 | 78,400 | 392,000 | 470,400 | 19,600 | 00:54:43 |
How to use in your fleet
As a triangle ship, the Missile Frigate gains bonuses against Fighters, and a motley of other light and rare hull-types. The philosophy of this ship is to attack lightly armoured targets before they get near. Its range and strong damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer. Notable bonus targets for this triangle ship include Lightning, Laser, and Raider Guardians, as well as AI Raid Starships if you can catch them. An alternate use for missile frigates is to take a group and eliminate such targets with prejudice.How to counter when in the AI fleet
Bombers are the triangle ships designed to counter missile frigates. When encountering them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.