Difference between revisions of "Tidalis:0.800 Beta Release"
Jump to navigation
Jump to search
(→Misc) |
|||
Line 19: | Line 19: | ||
* Basic implementation of High Scores screen. Just Score and Timestamp for now, displays top 10 scores. | * Basic implementation of High Scores screen. Just Score and Timestamp for now, displays top 10 scores. | ||
− | * Basic implementation of player "Title" in adventure rewards screen. | + | * Basic implementation of player "Puzzle Title" in adventure rewards screen. |
+ | |||
+ | * Various updates to the cutscene engine: | ||
+ | ** The text now scrolls into view, rather than all appearing at once. | ||
+ | ** There is a new TextSegment node that can be placed inside of TextDisplay nodes, allowing for paginated text within a specific overall segment of the Scene. | ||
+ | *** This also has an optional MaxDisplaySkip (default of 1) attribute that allows the scene creator to make specific text segments come into view faster or slower (0 would be faster, anything higher than 1 would be slower). | ||
+ | *** There is also an optional ShowsImmediatelyAfterPrior attribute (set to true or false, defaults to false) that allows the scene creator to make one segment show immediately after the last, rather than being on a separate page. This is useful for colorizing one specific line versus another. | ||
+ | *** There is also an optional BorderColor attribute (defaults to empty string) that allows the scene creator to set the border color of the text of a specific textsegment. | ||
+ | **** Currently the only valid value is "darkred", aside from leaving it blank. | ||
+ | ** There is a new optional ShowBackground attribute (set to true or false, defaults to true) on the TextDisplay node. When true, the text area will now show background text area panel. When false, it just uses a completely transparent background like it used to. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 14:51, 27 May 2010
Contents
New & Updated Levels
- Adventure level 63 has been added to the game.
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
- Basic implementation of High Scores screen. Just Score and Timestamp for now, displays top 10 scores.
- Basic implementation of player "Puzzle Title" in adventure rewards screen.
- Various updates to the cutscene engine:
- The text now scrolls into view, rather than all appearing at once.
- There is a new TextSegment node that can be placed inside of TextDisplay nodes, allowing for paginated text within a specific overall segment of the Scene.
- This also has an optional MaxDisplaySkip (default of 1) attribute that allows the scene creator to make specific text segments come into view faster or slower (0 would be faster, anything higher than 1 would be slower).
- There is also an optional ShowsImmediatelyAfterPrior attribute (set to true or false, defaults to false) that allows the scene creator to make one segment show immediately after the last, rather than being on a separate page. This is useful for colorizing one specific line versus another.
- There is also an optional BorderColor attribute (defaults to empty string) that allows the scene creator to set the border color of the text of a specific textsegment.
- Currently the only valid value is "darkred", aside from leaving it blank.
- There is a new optional ShowBackground attribute (set to true or false, defaults to true) on the TextDisplay node. When true, the text area will now show background text area panel. When false, it just uses a completely transparent background like it used to.
Bugfixes
- Fixed a bug relating to Sun and Moon mode not working quite right in recent version (since 0.415).
- Thanks to Ixiohm and RCIX for reporting!
- Fixed bug where cutscene update was somewhat related to mouse movement instead of being purely fixed-timing.
- Thanks to dumpsterKEEPER for reporting.
- Fixed bug where closing the stats screen would cause an unpleasant flash.
- Fixed a bug with the theme offsets remaining in the actual level after watching a cutscene.