Difference between revisions of "Valley 1:Post-Launch Series 1 Release Notes"

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* Changed all previous uses of Unity's built-in debug logging to our custom logging to avoid the consequence of Unity's build-in debug logging where the logged strings stay in the program's unmanaged memory until the program closes, and thus can eventually cause out-of-memory errors.  This was really rare but it could happen, and now it will be less likely (there are still things that Unity logs itself using its own logging method, we can't change that).
 
* Changed all previous uses of Unity's built-in debug logging to our custom logging to avoid the consequence of Unity's build-in debug logging where the logged strings stay in the program's unmanaged memory until the program closes, and thus can eventually cause out-of-memory errors.  This was really rare but it could happen, and now it will be less likely (there are still things that Unity logs itself using its own logging method, we can't change that).
 
** Thanks to LintMan for reporting one of the rare cases where this actually became a problem.
 
** Thanks to LintMan for reporting one of the rare cases where this actually became a problem.
 +
 +
* New Elite Enemy: "Frost Leaper":
 +
** Unlocked by killing 80 Icicle Leapers.
 +
** Once unlocked, newly generated Icicle Leapers become Frost Leapers instead.
 +
** Are like Icicle Leapers except that they apply a slowing frost effect (like Ice Bats) when they hit you.
 +
 +
* New Elite Enemy: "Frost Hurler":
 +
** Unlocked by killing 160 Icicle Leapers (note that killing a Frost Leaper or any other elite monster "counts" as if you'd killed one of the "base" monster).
 +
** Once unlocked, newly generated Icicle Leapers become Frost Hurlers instead.
 +
** Are like Frost Leapers except that they can periodically hover in midair briefly and then throw a lump of ice at you.
 +
 +
* New Elite Enemy: "Skelebot Brawler":
 +
** Unlocked by killing 80 Skelebot Grunts.
 +
** Once unlocked, newly generated Skelebot Grunts become Skelebot Brawlers instead.
 +
** Are like Skelebot Grunts except that they can periodically fire a longer-ranged version of the player's Ice Cross.
  
 
== Previous Release Notes ==
 
== Previous Release Notes ==
 
[[AVWW - Beta Series 3 Release Notes]]
 
[[AVWW - Beta Series 3 Release Notes]]

Revision as of 17:08, 23 April 2012

Beta 1.001

(Not yet released; we're still working on it)

  • Updated the Left-Handed controls preset to correct some duplicate bindings.
    • Thanks to Drjones013 for submitting these.
  • Fixed bug where bear traps were not colliding with monsters (and thus weren't good for much).
    • Thanks to freykin for reporting.
  • Changed all previous uses of Unity's built-in debug logging to our custom logging to avoid the consequence of Unity's build-in debug logging where the logged strings stay in the program's unmanaged memory until the program closes, and thus can eventually cause out-of-memory errors. This was really rare but it could happen, and now it will be less likely (there are still things that Unity logs itself using its own logging method, we can't change that).
    • Thanks to LintMan for reporting one of the rare cases where this actually became a problem.
  • New Elite Enemy: "Frost Leaper":
    • Unlocked by killing 80 Icicle Leapers.
    • Once unlocked, newly generated Icicle Leapers become Frost Leapers instead.
    • Are like Icicle Leapers except that they apply a slowing frost effect (like Ice Bats) when they hit you.
  • New Elite Enemy: "Frost Hurler":
    • Unlocked by killing 160 Icicle Leapers (note that killing a Frost Leaper or any other elite monster "counts" as if you'd killed one of the "base" monster).
    • Once unlocked, newly generated Icicle Leapers become Frost Hurlers instead.
    • Are like Frost Leapers except that they can periodically hover in midair briefly and then throw a lump of ice at you.
  • New Elite Enemy: "Skelebot Brawler":
    • Unlocked by killing 80 Skelebot Grunts.
    • Once unlocked, newly generated Skelebot Grunts become Skelebot Brawlers instead.
    • Are like Skelebot Grunts except that they can periodically fire a longer-ranged version of the player's Ice Cross.

Previous Release Notes

AVWW - Beta Series 3 Release Notes