Difference between revisions of "AI War:Game Mechanics"
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m (Created page with 'This is a re-direction page. == To be categorised (general mechanics) == Supply == Economic Mechanics == Crystal and Metal Harvesting [[Energy|Ene…') |
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This is a re-direction page. | This is a re-direction page. | ||
− | == To be categorised ( | + | == To be categorised (game concepts) == |
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+ | Basic game concepts | ||
[[Supply]] | [[Supply]] | ||
+ | [[Deep Strike]]s (possibly under an AI-responses). | ||
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+ | [[Wormhole]]s | ||
== Economic Mechanics == | == Economic Mechanics == |
Revision as of 04:02, 2 May 2012
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)