Difference between revisions of "Woe Strategies"
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− | The strategies might be a | + | The strategies might be a no-brainer but will still be listed. |
− | == | + | = Woe Types/States = |
− | |||
+ | == Coming == | ||
+ | ''X'' is the number of turns until the woe will appear. <br/> | ||
+ | ''WoeName'' is the name of the woe. | ||
+ | * <span style="color:#D0B000">Incoming in ''X'': ''WoeName''</span> / <span style="color:#D0B000">Woe To Strike Everyone </span> | ||
+ | |||
+ | == Currently active == | ||
+ | ''X'' is the number of turns the woe will remain. <br/> | ||
+ | ''WoeName'' is the name of the woe. | ||
+ | * <span style="color:#F04040">Woe Is Us For ''X'': ''WoeName''</span> / <span style="color:#F04040">Woe To Strike The Red faction</span> | ||
+ | * <span style="color:#4040F0">Woe Is Us For ''X'': ''WoeName''</span> / <span style="color:#4040F0">Woe To Strike The Blue faction</span> | ||
+ | |||
+ | = Flood = | ||
+ | == Facts == | ||
+ | * Lakes will swallow over every tile but not empty ones (TownCenter?) | ||
+ | * will spawn lakes on empty tiles until until a total of 8 is reached | ||
+ | * will turn 2-9(?) tiles adjacent to a lake with a max. distance of 2 into lakes | ||
+ | |||
+ | == Strategy == | ||
# If lakes are near to any city remove or replace them by other tiles. | # If lakes are near to any city remove or replace them by other tiles. | ||
# If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible. | # If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible. | ||
− | * [[ | + | = Inside Job = |
+ | == Facts == | ||
+ | * creates 3 level 3 bandit ''Siege Weapons'' in 1 town | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Persephone's Bounty = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Horsepocalypse = | ||
+ | == Facts == | ||
+ | * Creates 9 level 3 bandit ''Trojan Horses'' on random(?) locations | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Collapse = | ||
+ | == Facts == | ||
+ | Every blocking will be turned into a non-blocking tile. | ||
+ | * Turns all ''Mountains'' into ''Hills'' | ||
+ | * Turns all ''Lakes'' into ''Marshes'' | ||
+ | * Turns most ''Hills'' into ''Fields'' | ||
+ | * Turns some ''Fields'' into ''Marshes'' | ||
+ | |||
+ | == Strategy == | ||
+ | * Keep all units busy with fighting other units | ||
+ | * Barricade your towns with ''Defensive Towers'' | ||
+ | |||
+ | = Frailty = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Monster Pandemonium = | ||
+ | == Facts == | ||
+ | * creates [1..4] level 2 [''Dark Elf'',..] at a random position | ||
+ | * Monsters created by this woe, might join a faction after a couple of ''turns''. | ||
+ | |||
+ | == Strategy == | ||
+ | * Fight them with ''mythologicals'' | ||
+ | |||
+ | = Condemnation = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Spies = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Serial Killer = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Embezzler = | ||
+ | == Facts == | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Fury Of The Gods = | ||
+ | == Facts == | ||
+ | * Gods start to attack enemies | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | = Thanathos' Gathering = | ||
+ | == Facts == | ||
+ | * | ||
+ | |||
+ | == Strategy == | ||
+ | * Build new military-buildings after woe | ||
+ | |||
+ | = Cataysmic = | ||
+ | == Facts == | ||
+ | * Will destroy every city but one on each side | ||
+ | * Will convert lots of tiles into magma | ||
+ | |||
+ | == Strategy == | ||
+ | * bank up to 9 APs when the woe hits you to be able to create a new town fast | ||
+ | |||
+ | |||
+ | |||
+ | {{SkywardCollapseNavigation}} |
Latest revision as of 14:57, 31 May 2013
The strategies might be a no-brainer but will still be listed.
Contents
Woe Types/States
Coming
X is the number of turns until the woe will appear.
WoeName is the name of the woe.
- Incoming in X: WoeName / Woe To Strike Everyone
Currently active
X is the number of turns the woe will remain.
WoeName is the name of the woe.
- Woe Is Us For X: WoeName / Woe To Strike The Red faction
- Woe Is Us For X: WoeName / Woe To Strike The Blue faction
Flood
Facts
- Lakes will swallow over every tile but not empty ones (TownCenter?)
- will spawn lakes on empty tiles until until a total of 8 is reached
- will turn 2-9(?) tiles adjacent to a lake with a max. distance of 2 into lakes
Strategy
- If lakes are near to any city remove or replace them by other tiles.
- If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible.
Inside Job
Facts
- creates 3 level 3 bandit Siege Weapons in 1 town
Strategy
Persephone's Bounty
Facts
Strategy
Horsepocalypse
Facts
- Creates 9 level 3 bandit Trojan Horses on random(?) locations
Strategy
Collapse
Facts
Every blocking will be turned into a non-blocking tile.
- Turns all Mountains into Hills
- Turns all Lakes into Marshes
- Turns most Hills into Fields
- Turns some Fields into Marshes
Strategy
- Keep all units busy with fighting other units
- Barricade your towns with Defensive Towers
Frailty
Facts
Strategy
Monster Pandemonium
Facts
- creates [1..4] level 2 [Dark Elf,..] at a random position
- Monsters created by this woe, might join a faction after a couple of turns.
Strategy
- Fight them with mythologicals
Condemnation
Facts
Strategy
Spies
Facts
Strategy
Serial Killer
Facts
Strategy
Embezzler
Facts
Strategy
Fury Of The Gods
Facts
- Gods start to attack enemies
Strategy
Thanathos' Gathering
Facts
Strategy
- Build new military-buildings after woe
Cataysmic
Facts
- Will destroy every city but one on each side
- Will convert lots of tiles into magma
Strategy
- bank up to 9 APs when the woe hits you to be able to create a new town fast
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