Difference between revisions of "Skyward Collapse:Turn By Turn"
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* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "Most of the time I only do stuff because I feel like I have to do SOMETHING with my turns, I'm always tempted to say "it's fine the way it is, let it play out"."]] | * [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "Most of the time I only do stuff because I feel like I have to do SOMETHING with my turns, I'm always tempted to say "it's fine the way it is, let it play out"."]] | ||
* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "You can hold your actions, and use them in later rounds (up to 9)."]] | * [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "You can hold your actions, and use them in later rounds (up to 9)."]] | ||
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Latest revision as of 16:32, 27 May 2013
Possible Actions Per Turn
- create a raw building (military, resource, other)
- create a land(-tile)
- create a mythological
- create a mythological token
- smite a tile without token or mythological, or being a ruin/destroyed building
Action Points (AP)
Every Turn you will receive a total of 3 AP. Every AP you don't spend in a turn will be banked for subsequent turns. The maximum AP per turn is 9, thus allowing to bank 6 AP (2 turns without spending). This is really helpful in situations where your board flows as expected but you may need to impair in a following turn.
References
- ["Most of the time I only do stuff because I feel like I have to do SOMETHING with my turns, I'm always tempted to say "it's fine the way it is, let it play out"."]
- ["You can hold your actions, and use them in later rounds (up to 9)."]
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