Difference between revisions of "Skyward Collapse:Turn By Turn"

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* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "Most of the time I only do stuff because I feel like I have to do SOMETHING with my turns, I'm always tempted to say "it's fine the way it is, let it play out"."]]
 
* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "Most of the time I only do stuff because I feel like I have to do SOMETHING with my turns, I'm always tempted to say "it's fine the way it is, let it play out"."]]
 
* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "You can hold your actions, and use them in later rounds (up to 9)."]]
 
* [[http://www.arcengames.com/forums/index.php/topic,13175.15.html "You can hold your actions, and use them in later rounds (up to 9)."]]
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{{SkywardCollapseNavigation}}

Latest revision as of 16:32, 27 May 2013

Possible Actions Per Turn

  • create a raw building (military, resource, other)
  • create a land(-tile)
  • create a mythological
  • create a mythological token
  • smite a tile without token or mythological, or being a ruin/destroyed building

Action Points (AP)

Every Turn you will receive a total of 3 AP. Every AP you don't spend in a turn will be banked for subsequent turns. The maximum AP per turn is 9, thus allowing to bank 6 AP (2 turns without spending). This is really helpful in situations where your board flows as expected but you may need to impair in a following turn.

References



HomePost Release Notes
General Profile LevelTurn By TurnGUI StatistiksResources
Gamplay Unit resource dependenciesGreek vs NorseWoe StrategiesUnit Movement