Difference between revisions of "AI War:Choosing An AI Opponent"
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'''A:''' The answer to that really depends on your play style. I'd suggest doing two different AI types, as that can make for more of a balance (playing double of any given AI type can really amplify whatever that AI's characteristics are). Some notes: | '''A:''' The answer to that really depends on your play style. I'd suggest doing two different AI types, as that can make for more of a balance (playing double of any given AI type can really amplify whatever that AI's characteristics are). Some notes: | ||
− | * If you find extensive offense tedious, then turtles or things close to them are not the way to go (but since they never attack you via waves -- though still Cross | + | * If you find extensive offense tedious, then turtles or things close to them are not the way to go (but since they never attack you via waves -- though still Cross Planet Attacks -- you'll have more resources than you might expect, thanks to saving a ton on your defense ). |
* If you find defense to be overly challenging, then something like mad bomber is probably not the way to go. | * If you find defense to be overly challenging, then something like mad bomber is probably not the way to go. | ||
* The Entrenched Homeworlder is basically one of the most average types of AIs all around, with moderate attack and defense capabilities. Fortress Baron is another one that was a traditional average AI type. Doing one of each of those is often a good starting fit, and was actually the default starting setting way back. | * The Entrenched Homeworlder is basically one of the most average types of AIs all around, with moderate attack and defense capabilities. Fortress Baron is another one that was a traditional average AI type. Doing one of each of those is often a good starting fit, and was actually the default starting setting way back. | ||
− | * Starting with simply | + | * Starting with simply two Random Easier AIs on a difficulty that is appropriate for you is often a good way to get started, too. |
* If you have the Light of the Spire expansion installed and enabled, you will get the Vanilla AI type as an option. As the name suggests, this is just a basic AI. No fancy extra unlocks and no special behavior. | * If you have the Light of the Spire expansion installed and enabled, you will get the Vanilla AI type as an option. As the name suggests, this is just a basic AI. No fancy extra unlocks and no special behavior. | ||
Latest revision as of 19:45, 22 May 2016
What are suggestions for a good first AI opponent?
Q: What would you call a good "default AI" setting to fight against?
A: The answer to that really depends on your play style. I'd suggest doing two different AI types, as that can make for more of a balance (playing double of any given AI type can really amplify whatever that AI's characteristics are). Some notes:
- If you find extensive offense tedious, then turtles or things close to them are not the way to go (but since they never attack you via waves -- though still Cross Planet Attacks -- you'll have more resources than you might expect, thanks to saving a ton on your defense ).
- If you find defense to be overly challenging, then something like mad bomber is probably not the way to go.
- The Entrenched Homeworlder is basically one of the most average types of AIs all around, with moderate attack and defense capabilities. Fortress Baron is another one that was a traditional average AI type. Doing one of each of those is often a good starting fit, and was actually the default starting setting way back.
- Starting with simply two Random Easier AIs on a difficulty that is appropriate for you is often a good way to get started, too.
- If you have the Light of the Spire expansion installed and enabled, you will get the Vanilla AI type as an option. As the name suggests, this is just a basic AI. No fancy extra unlocks and no special behavior.
AI Opponent Types by Expansion