Difference between revisions of "AI War:Reprisal"

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Reprisal is the AI version of the [[AI War:Metal#Salvage|Salvage]] mechanism. The AI uses salvaged metal to build and launch [[AI War:Wave|Waves]] against Human planets.
  
The AI version of the [[AI War:Metal#Salvage|Salvage]] mechanism.
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== Salvage ==
  
When player units are destroyed on AI or neutral planets, the AI collects a portion of their metal cost as salvage. As with human salvage, this amount decreases slowly over time.
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When players' units are destroyed on AI or neutral planets, the AI collects a portion of their metal cost as salvage. As with human salvage, this amount decreases slowly over time.
  
Once the amount of metal collected passes a certain threshold, a message saying "AI Reprisal Warning Level 1" will appear in the notification area. After a few minutes, this warning will disappear and a wave that includes the text "(Reprisal)" will launch against one of the player's planets. This wave will be 1.5 times the size of a regular wave.
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Once the amount of metal collected passes a certain threshold, a message saying "AI X Reprisal Warning Level Y" (where X is the identifier of an AI and Y is a number) appears in the notification area. After a few minutes, this warning will disappear and a special wave that includes "(Reprisal)" in its info will launch against one of the players' planets.
  
If the player loses enough units quickly enough the "AI Reprisal Warning Level" will increase to 2, 3, or even 4. Each additional warning level doubles the size of the resulting reprisal wave. For example:
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If players loses enough units quickly enough the "AI Reprisal Warning Level" will increase.
  
*Level 1 is 1.5x
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== Wave ==
*Level 2 is 3x
 
*Level 3 is 6x
 
*Level 4 is 12x
 
  
And so on. As you might imagine, if you've reached the point where regular waves are no longer trivial, a level 3 reprisal wave could easily be fatal. Avoid excessive losses.
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A reprisal wave triggered by a level 1 warning is 1.5 times the size of a regular wave. That size ratio is doubled for each successive warning level.
  
Fortunately the amount of metal required to generate reprisal waves increases with AIP, but this is balanced by the fact that the total metal value of the player's fleet increases as well. In general, a total fleet wipe will cause a level 3 or so reprisal.
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* Level 1 is 1.5x
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* Level 2 is 3x
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* Level 3 is 6x
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* Level 4 is 12x
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* And so on...
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The amount of metal required to generate reprisal waves increases with AIP, but this is balanced by the fact that the total metal value of the player's fleet increases as well. In general, a total fleet wipe will cause a level 3 or so reprisal.
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Otherwise, these waves are consistent with the [[AI War:Wave|usual rules]]: they target Human planets, can be detected, requires a [[AI War:Warp Gate|Warp Gate]], etc.

Latest revision as of 05:27, 21 August 2016

Reprisal is the AI version of the Salvage mechanism. The AI uses salvaged metal to build and launch Waves against Human planets.

Salvage

When players' units are destroyed on AI or neutral planets, the AI collects a portion of their metal cost as salvage. As with human salvage, this amount decreases slowly over time.

Once the amount of metal collected passes a certain threshold, a message saying "AI X Reprisal Warning Level Y" (where X is the identifier of an AI and Y is a number) appears in the notification area. After a few minutes, this warning will disappear and a special wave that includes "(Reprisal)" in its info will launch against one of the players' planets.

If players loses enough units quickly enough the "AI Reprisal Warning Level" will increase.

Wave

A reprisal wave triggered by a level 1 warning is 1.5 times the size of a regular wave. That size ratio is doubled for each successive warning level.

  • Level 1 is 1.5x
  • Level 2 is 3x
  • Level 3 is 6x
  • Level 4 is 12x
  • And so on...

The amount of metal required to generate reprisal waves increases with AIP, but this is balanced by the fact that the total metal value of the player's fleet increases as well. In general, a total fleet wipe will cause a level 3 or so reprisal.

Otherwise, these waves are consistent with the usual rules: they target Human planets, can be detected, requires a Warp Gate, etc.