Difference between revisions of "AI War 2:Parasite"
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− | {{ | + | {{AI War 2 Ship:Parasite}} |
− | + | ||
− | + | [[Category: AI War 2: Strikecraft]] | |
− | + | [[Category:AI War 2: Technologist Weapon]] | |
− | | | + | [[Category:AI War 2: Medium Hull]] |
− | | | + | |
− | | | + | ==Techs== |
− | | | + | *Weapon: Technologist |
− | | | + | *Hull: Medium |
− | | | + | |
− | | | + | ==Weapons== |
− | | | + | ;Parasite Bolt |
− | | | + | * 70 total damage, Reload Speed of 4, Range of 6,000 |
− | | | + | |
− | | | + | ==Abilities== |
− | | | + | ;'''ZOMBIFICATION''' |
− | | | + | *The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own. |
− | | | + | ==Upgrades== |
− | | | + | |
− | | | + | {| class="wikitable" |
− | | | + | ! Mark Level |
− | + | ! Hull !! Shields !! Weapon !! Cap !! Strength | |
− | + | |- | |
− | + | ! I | |
+ | | 2,000 || 1,000 || 70/1,400 || 32 || 0.02 | ||
+ | |- | ||
+ | ! II | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! III | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! IV | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! V | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! VI | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! VII | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |} | ||
+ | ==Variants== | ||
+ | *[[AI War 2:Persuader|Persuader]]: 30% less health, but has a Tractor Beam. |
Latest revision as of 02:35, 9 February 2021
Parasite Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1,800 | 300 GW | 32 (I) | 0.02 (I) | 2,000 (I) | 1,000 (I) | 800 | 50mm | 8 gx | 0.3 | 0.21 tX |
Parasite Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
70 (I) | 4s | 1 | 6,000 | 18 (I) | 576 (I) |
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
Contents
Techs
- Weapon: Technologist
- Hull: Medium
Weapons
- Parasite Bolt
- 70 total damage, Reload Speed of 4, Range of 6,000
Abilities
- ZOMBIFICATION
- The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own.
Upgrades
Mark Level | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 2,000 | 1,000 | 70/1,400 | 32 | 0.02 |
II | ? | ? | ? | ? | ? |
III | ? | ? | ? | ? | ? |
IV | ? | ? | ? | ? | ? |
V | ? | ? | ? | ? | ? |
VI | ? | ? | ? | ? | ? |
VII | ? | ? | ? | ? | ? |
Variants
- Persuader: 30% less health, but has a Tractor Beam.