Difference between revisions of "AI War 2:Concussion Corvette"
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− | {{AI War 2 Ship:Concussion Corvette | + | {{AI War 2 Ship:Concussion Corvette}} |
+ | |||
+ | [[Category: AI War 2: Strikecraft]] | ||
+ | [[Category:AI War 2: Concussion Weapon]] | ||
+ | [[Category:AI War 2: Light Hull]] | ||
+ | |||
+ | ==Techs== | ||
+ | *Weapon: Concussion | ||
+ | *Hull: Light | ||
+ | |||
+ | ==Weapons== | ||
+ | ;Concussion Missile | ||
+ | * 130 total damage, Reload Speed of 9s, Range 10,100<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref> | ||
+ | |||
+ | ==Abilities== | ||
+ | ;'''ATTACK BONUS''' | ||
+ | *If the target has armor of at most 50mm, then the above weapon deals 6x damage to the target. | ||
+ | |||
+ | ==Upgrades== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Mark Level | ||
+ | ! Hull !! Shields !! Weapon !! Cap !! Strength | ||
+ | |- | ||
+ | ! I | ||
+ | | 1,600 || 800 || 130 || 32<br/>40 (CF) || 0.02 | ||
+ | |- | ||
+ | ! II | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! III | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! IV | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! V | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! VI | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | ! VII | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |} | ||
+ | ==Variants== | ||
+ | *[[AI War 2:Kite|Kite]]: 150% faster, 18.75% less health. | ||
+ | |||
+ | ==Footnotes== |
Latest revision as of 16:23, 8 February 2021
Concussion Corvette Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
2,700 | 300 GW | 32 (Default) 40 (Classic Fleet) |
0.04 | 1,600 (I) | 800 (I) | 400 | 40mm | 14 gx | 0.3 | 0.21 tX |
Concussion Corvette Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
130 (I) | 9s | 1 | 10,100 | 14.5 (I) | 462 (Default, I) 578 (CF, I) |
Fires missiles that deal tremendous damage to targets with thinner armor.
Techs
- Weapon: Concussion
- Hull: Light
Weapons
- Concussion Missile
- 130 total damage, Reload Speed of 9s, Range 10,100[1]
Abilities
- ATTACK BONUS
- If the target has armor of at most 50mm, then the above weapon deals 6x damage to the target.
Upgrades
Mark Level | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 1,600 | 800 | 130 | 32 40 (CF) |
0.02 |
II | ? | ? | ? | ? | ? |
III | ? | ? | ? | ? | ? |
IV | ? | ? | ? | ? | ? |
V | ? | ? | ? | ? | ? |
VI | ? | ? | ? | ? | ? |
VII | ? | ? | ? | ? | ? |
Variants
- Kite: 150% faster, 18.75% less health.
Footnotes
- ↑ Range is set to 0.8x (80%) of this value by default.