Difference between revisions of "Template:AI War 2 Ship:Human Cryogenic Pod"

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{{AIWar2ShipStats
 
{{AIWar2ShipStats
 
|name=Human Cryogenic Pod
 
|name=Human Cryogenic Pod
|strength=83
+
|strength=0.25 (I)
|old_strength=200
+
|old_strength=
|strength_diff=-117
+
|strength_diff=
|hull=5000
+
|hull=15,000 (I)
|shields=25000
+
|shields=75,000 (I)
|cap=1
+
|cap=0-30
|metal=80000
+
|metal=80,000 (Technically 0)
 
|speed=0
 
|speed=0
 
|albedo=0.5
 
|albedo=0.5
|mass=0.009765625
+
|mass=0.01 tX
|energy=0
+
|energy=0 GW
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
 +
|dps=0
 
|capdps=0
 
|capdps=0
 
|range=0
 
|range=0
 
|shotspersalvo=0
 
|shotspersalvo=0
|engine=0
+
|engine=0 gx
|armor=40
+
|armor=40mm
 
}}
 
}}
High density storage, packed to the brim with hibernating humans awaiting the end of the war. Protect them!
+
 
 +
Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers.
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[[Category:AI War 2: Ship Tables]]

Latest revision as of 11:11, 14 March 2020

Human Cryogenic Pod Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
80,000 (Technically 0) 0 GW 0-30 0.25 (I) 15,000 (I) 75,000 (I) 0 40mm 0 gx 0.5 0.01 tX
Human Cryogenic Pod Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 0 0

Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers.