Difference between revisions of "Valley 1:Time Units"

From Arcen Wiki
Jump to navigation Jump to search
(Created page with 'Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you…')
 
(Replaced content with ' A Valley Without Wind')
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you end a turn, each NPC gains a number of Time Units equal to their morale. If a NPC has a job, they only gain half the number of Time Units. If NPCs do not use all of their Time Units, then their Time Units will rollover to the next turn, this allows you to do things that cost over 100 Time Units. Each NPC has a cap of 200 Time Units.
+
 
 +
 
 +
[[A Valley Without Wind]]

Latest revision as of 22:05, 17 February 2012