Difference between revisions of "Valley 1:Time Units"

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Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you end a turn, each NPC gains a number of Time Units equal to their morale. If a NPC has a job, they only gain half the number of Time Units. If NPCs do not use all of their Time Units, then their Time Units will rollover to the next turn, this allows you to do things that cost over 100 Time Units. Each NPC has a cap of 200 Time Units.
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[[A Valley Without Wind]]
 
[[A Valley Without Wind]]

Latest revision as of 22:05, 17 February 2012