Difference between revisions of "AI War:Laser Gatling"

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(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|Laser Gatling || valign="top" | Fires low-power lasers at a high rate. Best in l…')
 
m (Sk 2013 moved page Laser Gatling to AI War:Laser Gatling: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.026}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarLaserGatling.png|left|Laser Gatling]] || valign="top" | Fires low-power lasers at a high rate.  Best in large groups.
 
|[[File:AIWarLaserGatling.png|left|Laser Gatling]] || valign="top" | Fires low-power lasers at a high rate.  Best in large groups.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableLaserGatling}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
+
== How to use in your fleet ==
|-
+
[[Laser Gatling]]s are general force-multipliers in the fleet. They are soft-counters against both [[Fighter]]s and [[Bomber]]s by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from [[Missile Frigate]]s of equivalent mark.
| align="center" | Laser  || align="center" | Swarmer || align="center" |  || align="center" | 1.8 Light, 1.8 Refractive, 1.8 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 274 || align="center" | 600 || align="center" | 6,000 || align="center" | 1 sec || align="center" | 39,200 || align="center" | 300 || align="center" | 68 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 164,400 dmg/sec || align="left" | Armor Piercing 600
 
|-
 
| align="center" | II  || align="center" | 246 || align="center" | 1,200 || align="center" | 6,000 || align="center" | 1 sec || align="center" | 78,400 || align="center" | 600 || align="center" | 68 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 147,600 dmg/sec || align="left" | Armor Piercing 1,200
 
|-
 
| align="center" | III || align="center" | 219 || align="center" | 1,800 || align="center" | 6,000 || align="center" | 1 sec || align="center" | 117,600 || align="center" | 900 || align="center" | 68 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 131,400 dmg/sec || align="left" | Armor Piercing 1,800
 
|-
 
| align="center" | IV  || align="center" | 192 || align="center" | 2,400 || align="center" | 6,000 || align="center" | 1 sec || align="center" | 156,800 || align="center" | 1,200 || align="center" | 68 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 115,200 dmg/sec || align="left" | Armor Piercing 2,400
 
|-
 
| align="center" | V  || align="center" | 137 || align="center" | 3,000 || align="center" | 6,000 || align="center" | 1 sec || align="center" | 196,000 || align="center" | 1,500 || align="center" | 68 || align="center" | 100 || align="right" | 600 dmg/sec || align="right" | 82,200 dmg/sec || align="left" | Armor Piercing 3,000
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 100  || align="center" | 100 || align="center" | 200 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 27,400 || align="center" | 27,400 || align="center" | 54,800 || align="center" | 5,480 || align="center" | 00:04:34
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 200  || align="center" | 200 || align="center" | 400 || align="center" | 40 || align="center" | 00:00:02 || align="center" | 49,200 || align="center" | 49,200 || align="center" | 98,400 || align="center" | 9,840 || align="center" | 00:08:12
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 400  || align="center" | 400 || align="center" | 800 || align="center" | 40 || align="center" | 00:00:04 || align="center" | 87,600 || align="center" | 87,600 || align="center" | 175,200 || align="center" | 8,760 || align="center" | 00:14:36
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 600  || align="center" | 600 || align="center" | 1,200 || align="center" | 40 || align="center" | 00:00:05 || align="center" | 115,200 || align="center" | 115,200 || align="center" | 230,400 || align="center" | 7,680 || align="center" | 00:16:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 800  || align="center" | 800 || align="center" | 1,600 || align="center" | 40 || align="center" | 00:00:07 || align="center" | 109,600 || align="center" | 109,600 || align="center" | 219,200 || align="center" | 5,480 || align="center" | 00:15:59
 
|}
 
  
== How to use in your fleet ==
 
Coming soon
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
An AI unlock should not worry a player. Both [[MLRS Turret]]s and [[Flak Turret]]s offer bonuses against gatlings, although one should be mindful of their significant cap-DPS. As for fleet combat, see above.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 10:45, 16 February 2015

Laser Gatling
Fires low-power lasers at a high rate. Best in large groups.

Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
544 Laser Swarmer 1.8 Light, 1.8 Refractive, 1.8 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 4 6,000 1 sec 197 1 68 100 4 dmg/sec 2,176 dmg/sec 107,168 Armor Piercing 6
II 8 6,000 1 sec 394 3 68 100 8 dmg/sec 4,352 dmg/sec 214,336 Armor Piercing 12
III 12 6,000 1 sec 590 4 68 100 12 dmg/sec 6,528 dmg/sec 320,960 Armor Piercing 18
IV 16 6,000 1 sec 785 6 68 100 16 dmg/sec 8,704 dmg/sec 427,040 Armor Piercing 24
V 20 6,000 1 sec 980 7 68 100 20 dmg/sec 10,880 dmg/sec 533,120 Armor Piercing 30


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 100 100 200 18 00:00:01 27,200 27,200 54,400 4,896 00:04:32
II 2,500 200 200 400 36 00:00:02 54,400 54,400 108,800 9,792 00:09:04
III 4,000 400 400 800 36 00:00:04 108,800 108,800 217,600 9,792 00:18:08
IV Adv Fac 600 600 1,200 36 00:00:05 163,200 163,200 326,400 9,792 00:22:40
V Core Fab 800 800 1,600 36 00:00:07 217,600 217,600 435,200 9,792 00:31:44

How to use in your fleet

Laser Gatlings are general force-multipliers in the fleet. They are soft-counters against both Fighters and Bombers by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from Missile Frigates of equivalent mark.

How to counter when in the AI fleet

An AI unlock should not worry a player. Both MLRS Turrets and Flak Turrets offer bonuses against gatlings, although one should be mindful of their significant cap-DPS. As for fleet combat, see above.




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Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

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Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
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