Difference between revisions of "Template:AIWarRefNav"

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m (add reclamation to combat mechanics)
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! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]
 
! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]
| align="center" | [[User Interface and Controls]] ♦ [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives (Help! What do I do next?)]] ♦ [[How the AI Attacks You (AI Progress, Waves and Threat)]]
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| align="center" | [[User Interface and Controls]] ♦ [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives|Game Objectives (Help! What do I do next?)]] ♦ [[How the AI Attacks You (AI Progress, Waves and Threat)]]
 
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! scope="row" align="center" | [[AI_War_-_AI_Opponent_Types|Enemy AI Types]] and [[AI Plots]]
 
! scope="row" align="center" | [[AI_War_-_AI_Opponent_Types|Enemy AI Types]] and [[AI Plots]]

Revision as of 11:30, 29 June 2012




AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion Pack 1: The Zenith Remnant
Expansion 2: Children of NeinzulExpansion 3: Light of the SpireLatest Patches post 5.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (Help! What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)



Navigation page that should be on all pages in the reference section.