Difference between revisions of "Valley 1:Post-Launch Series 2 Release Notes"
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* Fixed a bug where the underwater mission portals could not be entered and would not display the "press E to enter" text when you walked in front of them. | * Fixed a bug where the underwater mission portals could not be entered and would not display the "press E to enter" text when you walked in front of them. | ||
** Thanks to lavacamorada for the report and save. | ** Thanks to lavacamorada for the report and save. | ||
+ | |||
+ | * Fixed a bug where the game could fail to properly insert a settlement NPC into a settlement chunk because it thought its remembered position was valid when it was not. | ||
+ | ** Thanks to Misery for the report and save. | ||
== Previous Release Notes == | == Previous Release Notes == | ||
[[AVWW - Post-Launch Series 1 Release Notes]] | [[AVWW - Post-Launch Series 1 Release Notes]] |
Revision as of 14:37, 19 June 2012
Beta 1.102
(not released yet; we're still working on it!)
- Fixed a "screen shudders when paused" bug in the recent fix that helped the screen scrolling keep you on the screen even if being blown around by windstorms, knockback, etc.
- Thanks to leb0fh for the report.
- Fixed a bug from a recent version where placing an ocean buoy would not provoke the recalculation of whether each region on that continent is connected via land or non-turbulent-water to a settlement or non-stormy-port. This was causing the "marooned" message to show in some cases where it should not have been after placing an ocean buoy.
- Thanks to lavacamorada for the report.
- Fixed a bug where the underwater mission portals could not be entered and would not display the "press E to enter" text when you walked in front of them.
- Thanks to lavacamorada for the report and save.
- Fixed a bug where the game could fail to properly insert a settlement NPC into a settlement chunk because it thought its remembered position was valid when it was not.
- Thanks to Misery for the report and save.