Difference between revisions of "AI War:Current Post-6.000 Beta"
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** Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal. Good to have fixed anyway. | ** Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal. Good to have fixed anyway. | ||
** Thanks to Cinth for the report. | ** Thanks to Cinth for the report. | ||
+ | |||
+ | * Fixed a longstanding bug where the Stats window -> Military tab -> "# Built" column values ended in a % sign. | ||
+ | ** Thanks to Volatar for the report. |
Revision as of 11:36, 22 October 2012
Release 6.001
(not yet released; we're still working on it!)
- Fixed a bug where if player 1 had the "Engineers do not assist allies" toggle checked, the allied large starbases in nebulae would not repair champions controlled by players 2-8.
- Thanks to Kronic and menzel72 for the reports and save.
- Fixed a bug where unlocking the MkI champion missile module would count as MkV for the purpose of the Specialist achievement.
- Thanks to Jeffersn for the suggestion.
- Fixed a localization-missing error that could happen on the high scores window.
- Thanks to Cinth for the report.
- The "Reduce Visual Stimulation" now suppresses the "whiteout" effect of warhead detonations, etc.
- Thanks to Jeffersn for the suggestion.
- Fixed several potential unhandled-errors and desync situations that could happen with the scrap-wave mechanic.
- Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal. Good to have fixed anyway.
- Thanks to Cinth for the report.
- Fixed a longstanding bug where the Stats window -> Military tab -> "# Built" column values ended in a % sign.
- Thanks to Volatar for the report.