Difference between revisions of "Valley 2:Pre-Beta Release Notes"
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* The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell. | * The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell. | ||
− | * Now that we know everything was running sane on a couple of dozen computers in Unity 3.3 (which is what AI War and AVWW1 run), we've made the jump to Unity 4.0 for Valley2. Let us know if you see any strangeness! | + | * Now that we know everything was running sane on a couple of dozen computers in Unity 3.3 (which is what AI War and AVWW1 run), we've made the jump to Unity 4.0 for Valley2. Let us know if you see any strangeness! But this paves the way for some various features, including eventual Linux support. |
[[A Valley Without Wind 2 aka Valley 2]] | [[A Valley Without Wind 2 aka Valley 2]] |
Revision as of 15:10, 14 December 2012
Alpha .701
We haven't released this version yet, we're still working on it.
- Added 13 more slices.
- Fixed an image file that was throwing up errors.
- Thanks to Misery for sending in the debug log that allowed us to track this one down.
- The "What's New" link on the main menu now actually links to the appropriate place.
- The campfire spell now has very little attack power and a much longer cooldown, making it useful as a defensive blocker spell as opposed to a torch-everything attack spell.
- Now that we know everything was running sane on a couple of dozen computers in Unity 3.3 (which is what AI War and AVWW1 run), we've made the jump to Unity 4.0 for Valley2. Let us know if you see any strangeness! But this paves the way for some various features, including eventual Linux support.