Difference between revisions of "Tidalis:0.900 Beta Release"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
== Gameplay Updates == | == Gameplay Updates == | ||
+ | * Cured blocks no longer turn back into Sick blocks when their score multiplier is triggered. This was too difficult in practice. | ||
== New Level Editor Features == | == New Level Editor Features == |
Revision as of 10:48, 21 June 2010
Contents
New & Updated Levels
- Adventure levels 77-86 have been added.
- Basic tutorials 2 and 5 have been tweaked.
New & Updated Art/Music/Sound
- Segments 10-14 of the adventure map have now been visually polished, which completes the visual polish of the adventure map.
- The Forest and Forest Night themes have been visually polished and animated to a great degree.
- "Static background" versions of all the themes have been added (see below, in Misc).
Gameplay Additions
Gameplay Updates
- Cured blocks no longer turn back into Sick blocks when their score multiplier is triggered. This was too difficult in practice.
New Level Editor Features
- When hitting Save and Test on the Theme Editor, it now hides the entire GUI until any button or mouse click is registered.
- The Level Editor now has a "Skip Objectives From Game Styles" option in the Edit Level Details window.
- If enabled, the enabling of game styles won't cause any literal objectives (win or loss ones) to be added to your level. Normally this option does not need to be enabled, but in specific circumstances with game styles such as Solitaire, it can prove quite helpful.
- The Move Limit slider in the Edit Level Details window has been moved onto the same line with the Distinct Colors slider in order to save space.
Misc
- Added mouseover highlight to adventure map nodes.
- Added "Use Static Backgrounds" option for those with lower-end hardware and those who just like backgrounds that don't move.
Bugfixes
- Fixed bug preventing scrolling in the adventure editor.
- Fixed bug that made adventure map scrolling happen at the edge of the screen rather than the edge of the letterboxed area, which is a very different thing on large resolutions.