Difference between revisions of "Template:AIWarRefNav"

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! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
 
! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
 
| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[AI War - Hacking|Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
 
| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[AI War - Hacking|Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
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! scope="row" align="center" | Miscellaneous
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| align="center" | [[Map_Seeds|Map seeds of interest]]
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Revision as of 12:52, 19 April 2013




AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interest



Navigation page that should be on all pages in the reference section.