Difference between revisions of "Tidalis:0.902 Beta Release"

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* Network games are now kept closer to being "in time" with one another.  The game makes efforts to keep each game within 512ms of one another, which makes the game vulnerable to lag spikes, but which also removes a lot of potential exploits and a lot of potential confusion with games getting several seconds out of sync in the past.
 
* Network games are now kept closer to being "in time" with one another.  The game makes efforts to keep each game within 512ms of one another, which makes the game vulnerable to lag spikes, but which also removes a lot of potential exploits and a lot of potential confusion with games getting several seconds out of sync in the past.
 +
** This may need to be tuned some more during testing to get the optimum smoothness of gameplay, but this is an excellent start.
  
 
== Bugfixes ==
 
== Bugfixes ==

Revision as of 14:02, 29 June 2010

New & Updated Levels

  • Adventure levels 88-94, and 106 have been added. Levels 81, 83, 87, and 93 have been updated.

New & Updated Art/Music/Sound

  • The following themes have had visual updates: Fishing Village, Fishing Village Night.

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Network games are now kept closer to being "in time" with one another. The game makes efforts to keep each game within 512ms of one another, which makes the game vulnerable to lag spikes, but which also removes a lot of potential exploits and a lot of potential confusion with games getting several seconds out of sync in the past.
    • This may need to be tuned some more during testing to get the optimum smoothness of gameplay, but this is an excellent start.

Bugfixes

  • Fixed a bug that was causing cutscene voices not to play the second time through if the same cutscene was viewed consecutively without closing the cutscene index history list.
  • Fixed a desync bug with FF and UFF use during network play.

Internal Programming Notes

Tidalis