Difference between revisions of "Tidalis:0.903 Beta Release"
Jump to navigation
Jump to search
(→Misc) |
|||
Line 21: | Line 21: | ||
* Bubbles no longer move at all during dying animation. | * Bubbles no longer move at all during dying animation. | ||
+ | |||
+ | * Blocks with fire-on-death-by-adjacent-chain behavior (ice, fire, crystallizer, mainly) that affect adjacent blocsk now apply that behavior more consistently when they are both being cleared by adjacent chain AND adjacent to another such block that is firing its behavior. Now the adjacent-chain-clear has priority so those gray-area blocks will now all activate and clear rather than be affected by another activation and perhaps not clear (or perhaps get crystallized itself, etc). | ||
== Bugfixes == | == Bugfixes == |
Revision as of 14:40, 1 July 2010
Contents
New & Updated Levels
- Adventure levels 101-102 have been added.
New & Updated Art/Music/Sound
- The simple (and kind of ugly) basic credits window has been replaced with a scenic credits cutscene.
- An awesome new Credits music track has been created for this scene.
Gameplay Additions
Gameplay Updates
New Level Editor Features
- In the Theme editor, it is now possible to define at what layer the cutscenes will be drawn. This allows for cool effects with foreground elements being drawn in front of cutscene elements.
Misc
- Bubbles no longer move at all during dying animation.
- Blocks with fire-on-death-by-adjacent-chain behavior (ice, fire, crystallizer, mainly) that affect adjacent blocsk now apply that behavior more consistently when they are both being cleared by adjacent chain AND adjacent to another such block that is firing its behavior. Now the adjacent-chain-clear has priority so those gray-area blocks will now all activate and clear rather than be affected by another activation and perhaps not clear (or perhaps get crystallized itself, etc).
Bugfixes
- In previous versions, you could not use items on remote wells during network play. Fixed.
- Previously, cutscenes would fail silently if they could not open. Now an error message is displayed temporarily onscreen.
- Weather effects are now drawn in front of cutscene elements (aside from text), as you would expect.
- Fixed some bugs with premature game overs when the entire board was under water, and with blocks hitting a rising stack and being pushed above the board.