Difference between revisions of "AI War:AI Story"

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(Created page with '<big>'''How Do I Get More Ships?'''</big> '''Q:''' From a story sense, if the AI were smart, wouldn't it just kill me immediately with all those ships? I get why the current sy…')
 
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<big>'''How Do I Get More Ships?'''</big>
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<big>'''How Does The AI Think?'''</big>
  
 
'''Q:''' From a story sense, if the AI were smart, wouldn't it just kill me immediately with all those ships?  I get why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
 
'''Q:''' From a story sense, if the AI were smart, wouldn't it just kill me immediately with all those ships?  I get why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.

Revision as of 13:21, 18 August 2009

How Does The AI Think?

Q: From a story sense, if the AI were smart, wouldn't it just kill me immediately with all those ships? I get why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.

A: The AI does behave realistically, if you assume that it is occupied doing something else largely. It is doing whatever non-war projects it fancies -- it's already won the war, for crying out loud -- and it doesn't really care about the remaining meatheads except insofar as it swats the ones that come up.

When ants invade your house, you kill them when you see them, you put out traps or poison to kill them as they come through, but you don't really spend much interest on them. They're ants! When small dogs and wolverines and bears start coming into your house, you react very differently. The AI Progress reflects the AI's estimation of your threat level moreso than anything else. If you get to the point where it sees you as a bear in its house, you had better be prepared to kill it very quickly or it will kill you.

AI_War:Fleet_Command