Difference between revisions of "Bionic Dues:Alpha Release Notes"

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** Also updated the description for mines and virus similarly.
 
** Also updated the description for mines and virus similarly.
 
** Thanks to Misery for suggesting.
 
** Thanks to Misery for suggesting.
 +
 +
=== Better Difficulty Level Balance ===
  
 
* The health of exos now varies by difficulty:
 
* The health of exos now varies by difficulty:
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** Same on hard as it was before.
 
** Same on hard as it was before.
 
** 0.75x on expert.
 
** 0.75x on expert.
 +
** Thanks to Tridus for inspiring this change.
 +
 +
* The first X missions now have hand-designed mixes of bots that should provide a more natural progression.  It then becomes purely-random after these missions are done.
 +
** Easy: 10 days
 +
** Normal: 5 days
 +
** Hard: 3 days
 +
** Expert: 0 days
 +
** Thanks to Tridus for inspiring this change.
 +
 +
* The first X days no longer include the "special bots" like sentry bots, razorbots, etc, instead letting you get your bearings (and your parts in order) first:
 +
** Easy: 20 days
 +
** Normal: 12 days
 +
** Hard: 8 days
 +
** Expert: 0 days
 
** Thanks to Tridus for inspiring this change.
 
** Thanks to Tridus for inspiring this change.
  

Revision as of 11:56, 8 September 2013

Alpha 0.902

(Not yet released; we're still working on it!)

  • Fixed a display bug where the amount of power generated by an auxiliary reactor or whatever would display as 4000 instead of 40, etc. FWIW it was counting correctly in the stats.
    • Thanks to Misery for reporting.
  • Fixed a bug where the part effect that gave a +% to attack power of all your exos weapons was... well, giving you a whole lot more than it said it would.
    • Thanks to Misery for the report.
  • Fixed a bug where your using the Minelayer would actually deploy a... well, a computer terminal. There was an accident involving testing code. And then an accident involving the programmer.
    • Thanks to mrhanman for the report.
  • Improved the sentry turret placement tooltip to say:
    • Left-click to place a sentry turret in front of you. If you don't like what direction you are facing, you can use the arrow keys to change your facing without actually moving.
    • Also updated the description for mines and virus similarly.
    • Thanks to Misery for suggesting.

Better Difficulty Level Balance

  • The health of exos now varies by difficulty:
    • 10x higher on easy.
    • 4x higher on normal
    • Same on hard as it was before.
    • 0.75x on expert.
    • Thanks to Tridus for inspiring this change.
  • The first X missions now have hand-designed mixes of bots that should provide a more natural progression. It then becomes purely-random after these missions are done.
    • Easy: 10 days
    • Normal: 5 days
    • Hard: 3 days
    • Expert: 0 days
    • Thanks to Tridus for inspiring this change.
  • The first X days no longer include the "special bots" like sentry bots, razorbots, etc, instead letting you get your bearings (and your parts in order) first:
    • Easy: 20 days
    • Normal: 12 days
    • Hard: 8 days
    • Expert: 0 days
    • Thanks to Tridus for inspiring this change.

Alpha 0.901

(Released September 8th, 2013)

  • Fixed a couple of typos in the stealth tooltips.
  • Possibly fixed that null reference exception in the GetEffectiveIsOnAlert logic. Do let us know if you see it again.
  • The way that the edges of the walls look has gone back to how we did it earlier (in earlier screenshots and the PAX build), to make it more clear where the lines are between that and the unexplored areas are.
  • When in the fog of war (in sensor range), objects now show up mostly as outlines, particularly the cover objects.
  • When hovering over many objects (in sight range), they now show up with an outline under them hinting at their function.
  • The radarbot now just makes you miss on a tile adjacent to it, not in a wildly different direction. This was the original design intent.
  • Fixed a bug where entities missing a shot could never miss to the left.
  • Fixed a bug where temporary system damage from EMPs was not wearing off.