Difference between revisions of "Tidalis:1.001 Beta Release"

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== New & Updated Art/Music/Sound ==
 
== New & Updated Art/Music/Sound ==
  
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* The fullscreen screen resolutions dropdown normally just includes whatever resolutions Unity 3D and the OS report as being supported by the graphics card.  However, this was a problem for some players for whatever reason with their OS/drivers combination.
 +
** So now the fullscreen resolutions dropdown includes a forced list of at least the following listed resolutions, with any other reported resolutions from the OS being added to this list.  Resolutions that are noted as supported from Unity 3D are starred in the dropdown.
 +
** The list of resolutions that will always appear in the list regardless of what the OS reports as supported are:
 +
*** 800x600
 +
*** 1024x600, 1024x768
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*** 1280x600, 1280x720, 1280x768, 1280x960, 1280x1024
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*** 1400x1050
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*** 1680x1050
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** Thanks to Ancestral, kout, and orzelek for suggesting 1680X1050.
 +
** Thanks to CautiousChaos for suggesting 1024x600.
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** Thanks to Alex22 for suggesting 1280x1024.
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 15:20, 26 July 2010

Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

  • The objectives for level 39 were confusing to many players. This level has been updated to include the following explanation text:
    • The difference between "a combo of 3 chains and 2 depth" and "a combo of 3 chains and 3 depth" is the difference between "having two children" and "having one child and one grandchild".
    • So, in this specific level you want three different combos with each having two children, while avoiding having three combos with any grandchildren.
    • Thanks to Hans-Martin Portmann for reporting the confusion first.

New & Updated Art/Music/Sound

  • The fullscreen screen resolutions dropdown normally just includes whatever resolutions Unity 3D and the OS report as being supported by the graphics card. However, this was a problem for some players for whatever reason with their OS/drivers combination.
    • So now the fullscreen resolutions dropdown includes a forced list of at least the following listed resolutions, with any other reported resolutions from the OS being added to this list. Resolutions that are noted as supported from Unity 3D are starred in the dropdown.
    • The list of resolutions that will always appear in the list regardless of what the OS reports as supported are:
      • 800x600
      • 1024x600, 1024x768
      • 1280x600, 1280x720, 1280x768, 1280x960, 1280x1024
      • 1400x1050
      • 1680x1050
    • Thanks to Ancestral, kout, and orzelek for suggesting 1680X1050.
    • Thanks to CautiousChaos for suggesting 1024x600.
    • Thanks to Alex22 for suggesting 1280x1024.

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Added a new "post-release suggestions" section to the in-game credits so that bug reports and suggestions made after the game's official release can now be noted.
  • When one player connects to another, it now always puts up a prompt confirming that both players wish to connect. It also plays the chat message tone.
    • Thanks to Hans-Martin Portmann for suggesting the popup message.
    • Thanks to Joshua Yu for suggesting the audible tone.

Bugfixes

  • Fixed a rather evil bug wherein an adventure savegame could become unable-to-be-saved-to after used in a network co-op play session if the player who was supplying the savegame was not the game host.
    • Thanks to Hans-Martin Portmann for reporting.

Internal Programming Notes

Tidalis