Difference between revisions of "AI War:Current Post-8.000 Beta"
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(Created page with '== Prerelease 8.002 == (This isn't done yet, we're still working on it.) == Prerelease 8.001 == (Released August 20th, 2014) * Since the upgrade to the new engine version, the …') |
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(This isn't done yet, we're still working on it.) | (This isn't done yet, we're still working on it.) | ||
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(Released August 20th, 2014) | (Released August 20th, 2014) | ||
Revision as of 14:55, 20 August 2014
Prerelease 8.002
(This isn't done yet, we're still working on it.)
Prerelease 8.001 Oiling The Engine
(Released August 20th, 2014)
- Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
- Thanks to greywolf and mirkobern for helping us discover this change.
- Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
- Thanks to jerith for reporting.
- A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
- Thanks to mirkobern for helping us discover this change.