Difference between revisions of "AI War:Current Post-8.000 Beta"

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* Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
 
* Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
 
** Thanks to Toll for reporting.
 
** Thanks to Toll for reporting.
 +
 +
* A new settings option has been added to the graphics tab that allows for players to preload all images rather than having them load as the game progresses.
 +
** Thanks to Aklyon and doctorfrog for inspiring this change.
 +
 +
* A new Max Loading Threads settings option ahs been added to the graphics tab.
 +
** Default 200.  Setting this to progressively higher values will make more images/etc try to load from disk simultaneously.  On some operating systems (like OSX), there are hard limits on how many threads can be running at a time.  In those cases the limit is often 256, so going above 220 is probably not a great idea.  For other operating systems, you may be able to crank this up and have better concurrent loading speeds.
 +
** Previously the default was 140, but 200 should be safe for all OSes.
 +
** Thanks to Aklyon and doctorfrog for inspiring this change.
  
 
== Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] ==
 
== Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] ==

Revision as of 08:02, 25 August 2014

Prerelease 8.002

(This isn't done yet, we're still working on it.)

  • Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
    • Thanks to Toll for reporting.
  • A new settings option has been added to the graphics tab that allows for players to preload all images rather than having them load as the game progresses.
    • Thanks to Aklyon and doctorfrog for inspiring this change.
  • A new Max Loading Threads settings option ahs been added to the graphics tab.
    • Default 200. Setting this to progressively higher values will make more images/etc try to load from disk simultaneously. On some operating systems (like OSX), there are hard limits on how many threads can be running at a time. In those cases the limit is often 256, so going above 220 is probably not a great idea. For other operating systems, you may be able to crank this up and have better concurrent loading speeds.
    • Previously the default was 140, but 200 should be safe for all OSes.
    • Thanks to Aklyon and doctorfrog for inspiring this change.

Prerelease 8.001 Oiling The Engine

(Released August 20th, 2014)

  • Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
    • Thanks to greywolf and mirkobern for helping us discover this change.
  • Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
    • Thanks to jerith for reporting.
  • A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
    • Thanks to mirkobern for helping us discover this change.