Difference between revisions of "Tidalis:1.005 Official Release"
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== New & Updated Art/Music/Sound == | == New & Updated Art/Music/Sound == | ||
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+ | * Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa. | ||
+ | ** Thanks to RCIX for suggesting. | ||
== Gameplay Additions == | == Gameplay Additions == |
Revision as of 09:28, 18 August 2010
Contents
Notes From The Producer: August ??, 2010
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
- Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
- Thanks to RCIX for suggesting.
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
- Post-level screen now no longer reports an achievement that had already been achieved globally (but may have just been achieved for that particular adventure).
- Thanks to kout for pointing out that the previous behavior was confusing.
- The loss objectives panel now includes a note about the move limit for levels with a move limit. This is already shown on the screen in the form of the "moves remaining" counter, but now it's more obvious and consistent with other loss conditions.
Bugfixes
- Fixed bug where Cutscene Index and Adventure Stats buttons would show through onto the main menu after playing an adventure level.
- Thanks to Balthier for reporting.
- Enter And Escape now function as confirm or cancel (respectively) when a confirm dialog is being shown. Previously Enter would open the chat box instead, which was problematic on several counts.
- Thanks to SmileyFace for pointing out the problem.
- Fixed bug where AI thought it could do a direction-redirect through an inverter or energizer.
- Thanks to Ogtacular for reporting.