Difference between revisions of "Tidalis:1.008 Beta Release"
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(Created page with '== Notes From The Producer: September ??, 2010 == --Christopher M. Park == New & Updated Levels == == New & Updated Art/Music/Sound == == Gameplay Additions == == Gameplay…') |
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== Misc == | == Misc == | ||
+ | * Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1. This leads to many performance benefits, most notably with things like reading text files, etc. Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice. | ||
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+ | * Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 21:26, 29 November 2010
Contents
Notes From The Producer: September ??, 2010
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
- Upgraded the game from Unity 3D 2.61 to Unity 3D 3.1. This leads to many performance benefits, most notably with things like reading text files, etc. Tidalis is a fairly light load anyhow, so this is less of a noticeable upgrade than with AI War, but it's still nice.
- Full in-game resolution switching is now supported on OSX, thanks to the upgrade from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed.