Difference between revisions of "Stars Beyond Reach:Races"

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! Race Name!!Description!!First appearance!!Playable?!!Key Details
 
! Race Name!!Description!!First appearance!!Playable?!!Key Details
 
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|[[Stars Beyond Reach:Acutians|Acutians]]|| ||The Last Federation|| No ||Massive Polluters. If you are downwind, it will come for you. Very Aggressive.
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|[[Stars Beyond Reach:Acutians|Acutians]]||Cut-throat robot capitalists, would slit mother's throat for a nickle if they hadn't already sold her. ||The Last Federation|| No ||Massive polluters, try to avoid being downwind. Very aggressive.
 
|-
 
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|[[Stars Beyond Reach:Andors|Andors]]|| ||The Last Federation|| No ||Not very Aggressive. Immune to Pollution.
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|[[Stars Beyond Reach:Andors|Andors]]||Ethical synthetic race spreading good on the planet. Sometimes this entails helping the weak. Other times this involves smiting the strong.||The Last Federation|| No ||Not very aggressive. Immune to pollution concerns, do not produce much.
 
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|[[Stars Beyond Reach:Boarines|Boarines]]|| ||The Last Federation|| Yes ||Not Aggressive, but will attack if you get close.
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|[[Stars Beyond Reach:Boarines|Boarines]]||Ice dwellers who cannot stand other people. Slow to anger and slower to calm when enraged.||The Last Federation|| Yes ||50% helipad attack strength. One type of terraforming terrain. Poor optimal temperatures. 110% trash production.
 
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|[[Stars Beyond Reach:Burlusts|Burlusts]]|| ||The Last Federation|| Yes ||Very Aggressive.
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|[[Stars Beyond Reach:Burlusts|Burlusts]]||Like war. No, they LOVE war. And chocolate. Communication typically results in combat no matter the topic. ||The Last Federation|| Yes ||Very aggressive. Infinite repair points.
 
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|[[Stars Beyond Reach:Evucks|Evucks]]|| ||The Last Federation|| Yes ||Very Aggressive.
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|[[Stars Beyond Reach:Evucks|Evucks]]||As secretive as they are paranoid, they have excellent espionage equipment that they will not hesitate to turn towards terrorism if given reason. ||The Last Federation|| Yes ||Very aggressive. Massive polluters.
 
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|[[Stars Beyond Reach:Fenyn|Fenyn]]|| ||Stars Beyond Reach|| Yes ||Likes Nature.
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|[[Stars Beyond Reach:Fenyn|Fenyn]]||Environmentally concerned and tuned in to the natural world. That includes the law of the jungle. ||Stars Beyond Reach|| Yes ||Hazmats are less effective. Terraformed terrain scrubs pollution.
 
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|[[Stars Beyond Reach:Krolin|Krolin]]|| ||Stars Beyond Reach|| Yes ||Lobster Power
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|[[Stars Beyond Reach:Krolin|Krolin]]||Despotic hardshelled race fiercely defensive of what is theirs. They may consider the entire planet theirs. ||Stars Beyond Reach|| Yes ||Lobster power
 
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|[[Stars Beyond Reach:Neinzul|Neinzul]]|| ||AI War|| No ||
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|[[Stars Beyond Reach:Neinzul|Neinzul]]||Short lived insect race with a collective memory. Limited lifespans make haste a virtue.||AI War|| No ||
 
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|[[Stars Beyond Reach:Peltians|Peltians]]|| ||The Last Federation|| Yes ||
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|[[Stars Beyond Reach:Peltians|Peltians]]||Rustic and comically weak, they compensate with exceptional ballistics. ||The Last Federation|| Yes || 90% effective ground troops, make up the deficit with numbers. Extremely powerful missiles.
 
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|[[Stars Beyond Reach:Skylaxians|Skylaxians]]|| ||The Last Federation|| Yes ||
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|[[Stars Beyond Reach:Skylaxians|Skylaxians]]||Techno-diplomats above average in all fields. Their sense of honor can make them steadfast allies or difficult foes.||The Last Federation|| Yes ||
 
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|[[Stars Beyond Reach:Spire|Spire]]|| ||AI War|| No ||
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|[[Stars Beyond Reach:Spire|Spire]]||Technologically superior and proud of it, they share secret knowledge when properly incentivized. ||AI War|| No ||
 
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|[[Stars Beyond Reach:Thoraxians|Thoraxians]]|| ||The Last Federation|| No ||Very Aggressive.||
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|[[Stars Beyond Reach:Thoraxians|Thoraxians]]||Hive mind under a single queen, with no regard for individual life. Current Hand of the Planet. ||The Last Federation|| No ||Strongest ground soldiers possible. Terror is always an appropriate response.||
 
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|[[Stars Beyond Reach:Yali|Yali]]|| ||Stars Beyond Reach|| No ||
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|[[Stars Beyond Reach:Yali|Yali]]||An enlightened race of ophidians who seek further wisdom. Very fond of water. ||Stars Beyond Reach|| No ||
 
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|[[Stars Beyond Reach:Zenith|Zenith]]|| ||AI War|| Yes ||
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|[[Stars Beyond Reach:Zenith|Zenith]]||Remnants of an ancient civilization. The structures they build are Zenith individuals, "staffed" by servitor races.||AI War|| Yes ||
 
|}
 
|}
  
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===Differences between Player and AI Races===
 +
In Stars Beyond Reach there is a difference if a player controls a race or the AI. The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. Some social skills however might change related to the race.
 +
AI races have access to race related buildings that change both the appearance and funtionality of specific buildings. This means also that AI races play a little different compared to the player. Some buildings share the same function, even if they look different.
 +
Races controlled from the Ai behave also a little different compared if the player would control the same race.
 
[[category:Stars Beyond Reach]]
 
[[category:Stars Beyond Reach]]

Latest revision as of 22:23, 3 May 2015

There are fourteen races in Stars Beyond Reach. Of these, eight are human playable, six are computer only. All races are useable by the computer, but behave very differently when outside player control.

Of these races, eleven are returning from previous games, while three are original to Stars Beyond Reach.

Race Name Description First appearance Playable? Key Details
Acutians Cut-throat robot capitalists, would slit mother's throat for a nickle if they hadn't already sold her. The Last Federation No Massive polluters, try to avoid being downwind. Very aggressive.
Andors Ethical synthetic race spreading good on the planet. Sometimes this entails helping the weak. Other times this involves smiting the strong. The Last Federation No Not very aggressive. Immune to pollution concerns, do not produce much.
Boarines Ice dwellers who cannot stand other people. Slow to anger and slower to calm when enraged. The Last Federation Yes 50% helipad attack strength. One type of terraforming terrain. Poor optimal temperatures. 110% trash production.
Burlusts Like war. No, they LOVE war. And chocolate. Communication typically results in combat no matter the topic. The Last Federation Yes Very aggressive. Infinite repair points.
Evucks As secretive as they are paranoid, they have excellent espionage equipment that they will not hesitate to turn towards terrorism if given reason. The Last Federation Yes Very aggressive. Massive polluters.
Fenyn Environmentally concerned and tuned in to the natural world. That includes the law of the jungle. Stars Beyond Reach Yes Hazmats are less effective. Terraformed terrain scrubs pollution.
Krolin Despotic hardshelled race fiercely defensive of what is theirs. They may consider the entire planet theirs. Stars Beyond Reach Yes Lobster power
Neinzul Short lived insect race with a collective memory. Limited lifespans make haste a virtue. AI War No
Peltians Rustic and comically weak, they compensate with exceptional ballistics. The Last Federation Yes 90% effective ground troops, make up the deficit with numbers. Extremely powerful missiles.
Skylaxians Techno-diplomats above average in all fields. Their sense of honor can make them steadfast allies or difficult foes. The Last Federation Yes
Spire Technologically superior and proud of it, they share secret knowledge when properly incentivized. AI War No
Thoraxians Hive mind under a single queen, with no regard for individual life. Current Hand of the Planet. The Last Federation No Strongest ground soldiers possible. Terror is always an appropriate response.
Yali An enlightened race of ophidians who seek further wisdom. Very fond of water. Stars Beyond Reach No
Zenith Remnants of an ancient civilization. The structures they build are Zenith individuals, "staffed" by servitor races. AI War Yes

Differences between Player and AI Races

In Stars Beyond Reach there is a difference if a player controls a race or the AI. The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. Some social skills however might change related to the race. AI races have access to race related buildings that change both the appearance and funtionality of specific buildings. This means also that AI races play a little different compared to the player. Some buildings share the same function, even if they look different. Races controlled from the Ai behave also a little different compared if the player would control the same race.