Difference between revisions of "Starward Rogue:Early Alpha Release Notes"

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* Secret rooms were not actually secret before, and were not showing the doors that you bust open, etc.  Now they are!
 
* Secret rooms were not actually secret before, and were not showing the doors that you bust open, etc.  Now they are!
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* Fixed an issue with mysterious circuits having a white background instead of transparent.
  
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
  
 
[[Category:Starward Rogue]]
 
[[Category:Starward Rogue]]

Revision as of 20:42, 19 November 2015

Version 0.136

(This isn't done yet, we're still working on it.)

  • Inversion of a bool accidentally broke the test chamber and starting new runs in existing saves. Facepalm. Fixed.
  • Battleswarm boss temporarily disabled due to high degrees of insanity.
  • Test work is being done on interior backgrounds under the rooms. Temp graphics for now, but testing approaches.
  • Special door graphics are now included for boss doors, doors to evil chambers, and doors to reward chambers and shops. Definitely makes it a lot easier to know where to go without immediately needing to look to your map!
  • The changelog link in the game now actually points to the release notes page (which also now exists).
  • All of the enemies that are those that sit still until you approach them now also wake on being shot, since the alternative was not just confusing -- it was actually annoying even if you knew what was happening.
  • Secret rooms were not actually secret before, and were not showing the doors that you bust open, etc. Now they are!
  • Fixed an issue with mysterious circuits having a white background instead of transparent.

Starward Rogue Main Page