Difference between revisions of "Release Raptor:Early Access Release Notes"
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* Fixed a bug where the "hide objective text" setting was not working in the procgen levels | * Fixed a bug where the "hide objective text" setting was not working in the procgen levels | ||
** Thanks to Cinth for reporting. | ** Thanks to Cinth for reporting. | ||
+ | |||
+ | * Added a new single-story set of stairs to the industrial stairs section of the level editor. | ||
+ | ** Thanks to Cinth for modeling this variant. | ||
+ | |||
+ | * Added a new "arches" section to the basic interiors section of the level editor, with 16 new objects in it. | ||
+ | ** Thanks to Cinth for modeling these! | ||
== Alpha 14 == | == Alpha 14 == |
Revision as of 12:02, 25 August 2016
Alpha 15
(This isn't done yet, we're still working on it.)
- Fixed an issue in the lab demo where Cicadabots were spawning in the ceiling. Instead there is now simply a Beetlecleft there -- there was some sort of problem with the ceiling there in that lab.
- Thanks to garion333 for reporting.
- 19 of the level chunks have had some amount of tweaking to them to fix up little glitches or holes or whatnot in them.
- Fixed a bug where the "hide objective text" setting was not working in the procgen levels
- Thanks to Cinth for reporting.
- Added a new single-story set of stairs to the industrial stairs section of the level editor.
- Thanks to Cinth for modeling this variant.
- Added a new "arches" section to the basic interiors section of the level editor, with 16 new objects in it.
- Thanks to Cinth for modeling these!
Alpha 14
(Released August 24th, 2016)
- Updated the main menu text to make it clear that this is not a demo anymore.
- Fixed an issue where we did not actually allow players to rebind the zoom keys or the first/third person toggle buttons, to our surprise. No wonder nobody knew it's the F key!
- Thanks to TheVampire100 for reporting
- There is now a greater chance of running into the unarmed spiderbots in the non-demo levels. Still low, but it should happen more than almost-never now. ;)
- Fixed a bug where some enemies (generally cicadabots) could temporarily detect you at the start of a procgen level and thus give their voice cues, but then you weren't actually seen.
- The main menu now has a direct link to the release notes, so people can more easily find out what is new.
Previous Release Notes
Release Raptor:Pre-Early-Access Release Notes
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