Difference between revisions of "AI War 2:Test Chamber"
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This page is mostly a stub, and needs to be developed out further. For now, here's some useful information: | This page is mostly a stub, and needs to be developed out further. For now, here's some useful information: | ||
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+ | The test chamber is a way to start a One Planet game for test purposes. It is used to simulate a small battle, look at some particular models in game, and for other generic test purposes. | ||
'''Question: What's the easiest way to test a ship in game?''' | '''Question: What's the easiest way to test a ship in game?''' |
Revision as of 10:55, 26 February 2018
This page is mostly a stub, and needs to be developed out further. For now, here's some useful information:
The test chamber is a way to start a One Planet game for test purposes. It is used to simulate a small battle, look at some particular models in game, and for other generic test purposes.
Question: What's the easiest way to test a ship in game?
At the moment you need to set up some XML in GameData/Configuration/TestChamber/Example.xml (to say which ships you want to spawn and where), then add the following line to your PlayerData/inputmappings.dat:
<map bind="Debug_StartTestChamber" key="F8" />
Then start the game and hit F8 whenever you want.